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authorReimar Döffinger <Reimar.Doeffinger@gmx.de>2013-08-11 11:21:50 +0200
committerReimar Döffinger <Reimar.Doeffinger@gmx.de>2013-08-11 19:31:46 +0200
commitaf05edc658f3af284a1af39c00a36aeff0adaa0d (patch)
treeec0b9967a6235ac2e50e1132c99c506dada6bff9 /libavcodec/vdpau.h
parentd87f9da53c93eca0cb0fe2f7c41bb56b461a8c93 (diff)
vdpau: Add an allocation function for AVVDPAUContext.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Diffstat (limited to 'libavcodec/vdpau.h')
-rw-r--r--libavcodec/vdpau.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/libavcodec/vdpau.h b/libavcodec/vdpau.h
index 08116bf637..210d517d83 100644
--- a/libavcodec/vdpau.h
+++ b/libavcodec/vdpau.h
@@ -73,7 +73,8 @@ union AVVDPAUPictureInfo {
/**
* This structure is used to share data between the libavcodec library and
* the client video application.
- * The user shall zero-allocate the structure and make it available as
+ * The user shall allocate the structure via the av_alloc_vdpau_hwaccel
+ * function and make it available as
* AVCodecContext.hwaccel_context. Members can be set by the user once
* during initialization or through each AVCodecContext.get_buffer()
* function call. In any case, they must be valid prior to calling
@@ -130,6 +131,13 @@ typedef struct AVVDPAUContext {
#endif
} AVVDPAUContext;
+/**
+ * @brief allocation function for AVVDPAUContext
+ *
+ * Allows extending the struct without breaking API/ABI
+ */
+AVVDPAUContext *av_alloc_vdpaucontext(void);
+
#if FF_API_CAP_VDPAU
/** @brief The videoSurface is used for rendering. */
#define FF_VDPAU_STATE_USED_FOR_RENDER 1