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authorJason Garrett-Glaser <darkshikari@gmail.com>2011-01-14 21:34:25 +0000
committerJason Garrett-Glaser <darkshikari@gmail.com>2011-01-14 21:34:25 +0000
commit19fb234e4af1ff9f58ff2fdd604ac6f6bb87ad6b (patch)
tree220be84d79d9c771c1afeab43fdd2aaa82fea01d /libavcodec/svq3.c
parent6c18f1cda2e2b2471ebf75d30d552cb0cb61b6ad (diff)
H.264: split luma dc idct out and implement MMX/SSE2 versions
About 2.5x the speed. NOTE: the way that the asm code handles large qmuls is a bit suboptimal. If x264-style dequant was used (separate shift and qmul values), it might be possible to get some extra speed. Originally committed as revision 26336 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/svq3.c')
-rw-r--r--libavcodec/svq3.c20
1 files changed, 9 insertions, 11 deletions
diff --git a/libavcodec/svq3.c b/libavcodec/svq3.c
index 4a4a1c52cd..6d10fc5ae5 100644
--- a/libavcodec/svq3.c
+++ b/libavcodec/svq3.c
@@ -126,21 +126,19 @@ static const uint32_t svq3_dequant_coeff[32] = {
};
-void ff_svq3_luma_dc_dequant_idct_c(DCTELEM *block, int qp)
+void ff_svq3_luma_dc_dequant_idct_c(DCTELEM *output, DCTELEM *input, int qp)
{
const int qmul = svq3_dequant_coeff[qp];
#define stride 16
int i;
int temp[16];
static const int x_offset[4] = {0, 1*stride, 4* stride, 5*stride};
- static const int y_offset[4] = {0, 2*stride, 8* stride, 10*stride};
for (i = 0; i < 4; i++){
- const int offset = y_offset[i];
- const int z0 = 13*(block[offset+stride*0] + block[offset+stride*4]);
- const int z1 = 13*(block[offset+stride*0] - block[offset+stride*4]);
- const int z2 = 7* block[offset+stride*1] - 17*block[offset+stride*5];
- const int z3 = 17* block[offset+stride*1] + 7*block[offset+stride*5];
+ const int z0= 13*(input[4*i+0] + input[4*i+1]);
+ const int z1= 13*(input[4*i+0] - input[4*i+1]);
+ const int z2= 7* input[4*i+2] - 17*input[4*i+3];
+ const int z3= 17* input[4*i+2] + 7*input[4*i+3];
temp[4*i+0] = z0+z3;
temp[4*i+1] = z1+z2;
@@ -155,10 +153,10 @@ void ff_svq3_luma_dc_dequant_idct_c(DCTELEM *block, int qp)
const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i];
const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i];
- block[stride*0 +offset] = ((z0 + z3)*qmul + 0x80000) >> 20;
- block[stride*2 +offset] = ((z1 + z2)*qmul + 0x80000) >> 20;
- block[stride*8 +offset] = ((z1 - z2)*qmul + 0x80000) >> 20;
- block[stride*10+offset] = ((z0 - z3)*qmul + 0x80000) >> 20;
+ output[stride*0 +offset] = ((z0 + z3)*qmul + 0x80000) >> 20;
+ output[stride*2 +offset] = ((z1 + z2)*qmul + 0x80000) >> 20;
+ output[stride*8 +offset] = ((z1 - z2)*qmul + 0x80000) >> 20;
+ output[stride*10+offset] = ((z0 - z3)*qmul + 0x80000) >> 20;
}
}
#undef stride