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authorFabrice Bellard <fabrice@bellard.org>2001-07-22 14:18:56 +0000
committerFabrice Bellard <fabrice@bellard.org>2001-07-22 14:18:56 +0000
commitde6d9b6404bfd1c589799142da5a95428f146edd (patch)
tree75ae0cbb74bdfafb6f1a40922db111a103db3bcf /libavcodec/libac3/downmix.c
parent1b58d58ddaf8a8c766a0353885ff504babed0453 (diff)
Initial revision
Originally committed as revision 5 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/libac3/downmix.c')
-rw-r--r--libavcodec/libac3/downmix.c533
1 files changed, 533 insertions, 0 deletions
diff --git a/libavcodec/libac3/downmix.c b/libavcodec/libac3/downmix.c
new file mode 100644
index 0000000000..9e7fbfb8b6
--- /dev/null
+++ b/libavcodec/libac3/downmix.c
@@ -0,0 +1,533 @@
+/*
+ *
+ * downmix.c
+ *
+ * Copyright (C) Aaron Holtzman - Sept 1999
+ *
+ * Originally based on code by Yuqing Deng.
+ *
+ * This file is part of ac3dec, a free Dolby AC-3 stream decoder.
+ *
+ * ac3dec is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * ac3dec is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Make; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ *
+ */
+
+#include <inttypes.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <string.h>
+#include "ac3.h"
+#include "ac3_internal.h"
+
+
+#define CONVERT(acmod,output) (((output) << 3) + (acmod))
+
+int downmix_init (int input, int flags, float * level, float clev, float slev)
+{
+ static uint8_t table[11][8] = {
+ {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO,
+ AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO},
+ {AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO,
+ AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO},
+ {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO,
+ AC3_STEREO, AC3_STEREO, AC3_STEREO, AC3_STEREO},
+ {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F,
+ AC3_STEREO, AC3_3F, AC3_STEREO, AC3_3F},
+ {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO,
+ AC3_2F1R, AC3_2F1R, AC3_2F1R, AC3_2F1R},
+ {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_STEREO,
+ AC3_2F1R, AC3_3F1R, AC3_2F1R, AC3_3F1R},
+ {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F,
+ AC3_2F2R, AC3_2F2R, AC3_2F2R, AC3_2F2R},
+ {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_3F,
+ AC3_2F2R, AC3_3F2R, AC3_2F2R, AC3_3F2R},
+ {AC3_CHANNEL1, AC3_MONO, AC3_MONO, AC3_MONO,
+ AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO},
+ {AC3_CHANNEL2, AC3_MONO, AC3_MONO, AC3_MONO,
+ AC3_MONO, AC3_MONO, AC3_MONO, AC3_MONO},
+ {AC3_CHANNEL, AC3_DOLBY, AC3_STEREO, AC3_DOLBY,
+ AC3_DOLBY, AC3_DOLBY, AC3_DOLBY, AC3_DOLBY}
+ };
+ int output;
+
+ output = flags & AC3_CHANNEL_MASK;
+ if (output > AC3_DOLBY)
+ return -1;
+
+ output = table[output][input & 7];
+
+ if ((output == AC3_STEREO) &&
+ ((input == AC3_DOLBY) || ((input == AC3_3F) && (clev == LEVEL_3DB))))
+ output = AC3_DOLBY;
+
+ if (flags & AC3_ADJUST_LEVEL)
+ switch (CONVERT (input & 7, output)) {
+
+ case CONVERT (AC3_3F, AC3_MONO):
+ *level *= LEVEL_3DB / (1 + clev);
+ break;
+
+ case CONVERT (AC3_STEREO, AC3_MONO):
+ case CONVERT (AC3_2F2R, AC3_2F1R):
+ case CONVERT (AC3_3F2R, AC3_3F1R):
+ level_3db:
+ *level *= LEVEL_3DB;
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_2F1R):
+ if (clev < LEVEL_PLUS3DB - 1)
+ goto level_3db;
+ // break thru
+ case CONVERT (AC3_3F, AC3_STEREO):
+ case CONVERT (AC3_3F1R, AC3_2F1R):
+ case CONVERT (AC3_3F1R, AC3_2F2R):
+ case CONVERT (AC3_3F2R, AC3_2F2R):
+ *level /= 1 + clev;
+ break;
+
+ case CONVERT (AC3_2F1R, AC3_MONO):
+ *level *= LEVEL_PLUS3DB / (2 + slev);
+ break;
+
+ case CONVERT (AC3_2F1R, AC3_STEREO):
+ case CONVERT (AC3_3F1R, AC3_3F):
+ *level /= 1 + slev * LEVEL_3DB;
+ break;
+
+ case CONVERT (AC3_3F1R, AC3_MONO):
+ *level *= LEVEL_3DB / (1 + clev + 0.5 * slev);
+ break;
+
+ case CONVERT (AC3_3F1R, AC3_STEREO):
+ *level /= 1 + clev + slev * LEVEL_3DB;
+ break;
+
+ case CONVERT (AC3_2F2R, AC3_MONO):
+ *level *= LEVEL_3DB / (1 + slev);
+ break;
+
+ case CONVERT (AC3_2F2R, AC3_STEREO):
+ case CONVERT (AC3_3F2R, AC3_3F):
+ *level /= (1 + slev);
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_MONO):
+ *level *= LEVEL_3DB / (1 + clev + slev);
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_STEREO):
+ *level /= 1 + clev + slev;
+ break;
+
+ case CONVERT (AC3_MONO, AC3_DOLBY):
+ *level *= LEVEL_PLUS3DB;
+ break;
+
+ case CONVERT (AC3_3F, AC3_DOLBY):
+ case CONVERT (AC3_2F1R, AC3_DOLBY):
+ *level *= 1 / (1 + LEVEL_3DB);
+ break;
+
+ case CONVERT (AC3_3F1R, AC3_DOLBY):
+ case CONVERT (AC3_2F2R, AC3_DOLBY):
+ *level *= 1 / (1 + 2 * LEVEL_3DB);
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_DOLBY):
+ *level *= 1 / (1 + 3 * LEVEL_3DB);
+ break;
+ }
+
+ return output;
+}
+
+static void mix1to1 (float * samples, float level, float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ samples[i] = samples[i] * level + bias;
+}
+
+static void move1to1 (float * src, float * dest, float level, float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ dest[i] = src[i] * level + bias;
+}
+
+static void mix2to1 (float * samples, float level, float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ samples[i] = (samples[i] + samples[i + 256]) * level + bias;
+}
+
+static void move2to1 (float * src, float * dest, float level, float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ dest[i] = (src[i] + src[i + 256]) * level + bias;
+}
+
+static void mix3to1 (float * samples, float level, float clev, float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ samples[i] = ((samples[i] + samples[i + 512]) * level +
+ samples[i + 256] * clev + bias);
+}
+
+static void mix21to1 (float * samples, float level, float slev, float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ samples[i] = ((samples[i] + samples[i + 256]) * level +
+ samples[i + 512] * slev + bias);
+}
+
+static void mix31to1 (float * samples, float level, float clev, float slev,
+ float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ samples[i] = ((samples[i] + samples[i + 512]) * level +
+ samples[i + 256] * clev + samples[i + 768] * slev +
+ bias);
+}
+
+static void mix22to1 (float * samples, float level, float slev, float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ samples[i] = ((samples[i] + samples[i + 256]) * level +
+ (samples[i + 512] + samples[i + 768]) * slev + bias);
+}
+
+static void mix32to1 (float * samples, float level, float clev, float slev,
+ float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ samples[i] = ((samples[i] + samples[i + 512]) * level +
+ samples[i + 256] * clev +
+ (samples[i + 768] + samples[i + 1024]) * slev + bias);
+}
+
+static void mix1to2 (float * src, float * dest, float level, float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ dest[i] = src[i] = src[i] * level + bias;
+}
+
+static void mix3to2 (float * samples, float level, float clev, float bias)
+{
+ int i;
+ float common;
+
+ for (i = 0; i < 256; i++) {
+ common = samples[i + 256] * clev + bias;
+ samples[i] = samples[i] * level + common;
+ samples[i + 256] = samples[i + 512] * level + common;
+ }
+}
+
+static void mix21to2 (float * left, float * right, float level, float slev,
+ float bias)
+{
+ int i;
+ float common;
+
+ for (i = 0; i < 256; i++) {
+ common = right[i + 256] * slev + bias;
+ left[i] = left[i] * level + common;
+ right[i] = right[i] * level + common;
+ }
+}
+
+static void mix11to1 (float * front, float * rear, float level, float slev,
+ float bias)
+{
+ int i;
+
+ for (i = 0; i < 256; i++)
+ front[i] = front[i] * level + rear[i] * slev + bias;
+}
+
+static void mix31to2 (float * samples, float level, float clev, float slev,
+ float bias)
+{
+ int i;
+ float common;
+
+ for (i = 0; i < 256; i++) {
+ common = samples[i + 256] * clev + samples[i + 768] * slev + bias;
+ samples[i] = samples[i] * level + common;
+ samples[i + 256] = samples[i + 512] * level + common;
+ }
+}
+
+static void mix32to2 (float * samples, float level, float clev, float slev,
+ float bias)
+{
+ int i;
+ float common;
+
+ for (i = 0; i < 256; i++) {
+ common = samples[i + 256] * clev + bias;
+ samples[i] = samples[i] * level + common + samples[i + 768] * slev;
+ samples[i + 256] = (samples[i + 512] * level + common +
+ samples[i + 1024] * slev);
+ }
+}
+
+static void mix21toS (float * samples, float level, float level3db, float bias)
+{
+ int i;
+ float surround;
+
+ for (i = 0; i < 256; i++) {
+ surround = samples[i + 512] * level3db;
+ samples[i] = samples[i] * level - surround + bias;
+ samples[i + 256] = samples[i + 256] * level + surround + bias;
+ }
+}
+
+static void mix22toS (float * samples, float level, float level3db, float bias)
+{
+ int i;
+ float surround;
+
+ for (i = 0; i < 256; i++) {
+ surround = (samples[i + 512] + samples[i + 768]) * level3db;
+ samples[i] = samples[i] * level - surround + bias;
+ samples[i + 256] = samples[i + 256] * level + surround + bias;
+ }
+}
+
+static void mix31toS (float * samples, float level, float level3db, float bias)
+{
+ int i;
+ float common, surround;
+
+ for (i = 0; i < 256; i++) {
+ common = samples[i + 256] * level3db + bias;
+ surround = samples[i + 768] * level3db;
+ samples[i] = samples[i] * level + common - surround;
+ samples[i + 256] = samples[i + 512] * level + common + surround;
+ }
+}
+
+static void mix32toS (float * samples, float level, float level3db, float bias)
+{
+ int i;
+ float common, surround;
+
+ for (i = 0; i < 256; i++) {
+ common = samples[i + 256] * level3db + bias;
+ surround = (samples[i + 768] + samples[i + 1024]) * level3db;
+ samples[i] = samples[i] * level + common - surround;
+ samples[i + 256] = samples[i + 512] * level + common + surround;
+ }
+}
+
+void downmix (float * samples, int acmod, int output, float level, float bias,
+ float clev, float slev)
+{
+ switch (CONVERT (acmod, output & AC3_CHANNEL_MASK)) {
+
+ case CONVERT (AC3_3F2R, AC3_3F2R):
+ mix1to1 (samples + 1024, level, bias);
+ case CONVERT (AC3_3F1R, AC3_3F1R):
+ case CONVERT (AC3_2F2R, AC3_2F2R):
+ mix1to1 (samples + 768, level, bias);
+ case CONVERT (AC3_3F, AC3_3F):
+ case CONVERT (AC3_2F1R, AC3_2F1R):
+ mix_3to3:
+ mix1to1 (samples + 512, level, bias);
+ case CONVERT (AC3_CHANNEL, AC3_CHANNEL):
+ case CONVERT (AC3_STEREO, AC3_STEREO):
+ case CONVERT (AC3_STEREO, AC3_DOLBY):
+ mix_2to2:
+ mix1to1 (samples + 256, level, bias);
+ case CONVERT (AC3_CHANNEL, AC3_CHANNEL1):
+ case CONVERT (AC3_MONO, AC3_MONO):
+ mix1to1 (samples, level, bias);
+ break;
+
+ case CONVERT (AC3_CHANNEL, AC3_CHANNEL2):
+ mix_1to1_b:
+ mix1to1 (samples + 256, level, bias);
+ break;
+
+ case CONVERT (AC3_STEREO, AC3_MONO):
+ mix_2to1:
+ mix2to1 (samples, level * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_2F1R, AC3_MONO):
+ if (slev == 0)
+ goto mix_2to1;
+ mix21to1 (samples, level * LEVEL_3DB, level * slev * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_2F2R, AC3_MONO):
+ if (slev == 0)
+ goto mix_2to1;
+ mix22to1 (samples, level * LEVEL_3DB, level * slev * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_3F, AC3_MONO):
+ mix_3to1:
+ mix3to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB,
+ bias);
+ break;
+
+ case CONVERT (AC3_3F1R, AC3_MONO):
+ if (slev == 0)
+ goto mix_3to1;
+ mix31to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB,
+ level * slev * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_MONO):
+ if (slev == 0)
+ goto mix_3to1;
+ mix32to1 (samples, level * LEVEL_3DB, level * clev * LEVEL_PLUS3DB,
+ level * slev * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_CHANNEL, AC3_MONO):
+ mix2to1 (samples, level * LEVEL_6DB, bias);
+ break;
+
+ case CONVERT (AC3_MONO, AC3_DOLBY):
+ mix1to2 (samples, samples + 256, level * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_3F, AC3_DOLBY):
+ clev = LEVEL_3DB;
+ case CONVERT (AC3_3F, AC3_STEREO):
+ mix_3to2:
+ mix3to2 (samples, level, level * clev, bias);
+ break;
+
+ case CONVERT (AC3_2F1R, AC3_DOLBY):
+ mix21toS (samples, level, level * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_3F1R, AC3_DOLBY):
+ mix31toS (samples, level, level * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_2F2R, AC3_DOLBY):
+ mix22toS (samples, level, level * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_DOLBY):
+ mix32toS (samples, level, level * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_2F1R, AC3_STEREO):
+ if (slev == 0)
+ goto mix_2to2;
+ mix21to2 (samples, samples + 256, level, level * slev * LEVEL_3DB,
+ bias);
+ break;
+
+ case CONVERT (AC3_3F1R, AC3_STEREO):
+ if (slev == 0)
+ goto mix_3to2;
+ mix31to2 (samples, level, level * clev, level * slev * LEVEL_3DB,
+ bias);
+ break;
+
+ case CONVERT (AC3_2F2R, AC3_STEREO):
+ if (slev == 0)
+ goto mix_2to2;
+ mix11to1 (samples, samples + 512, level, level * slev, bias);
+ mix11to1 (samples + 256, samples + 768, level, level * slev, bias);
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_STEREO):
+ if (slev == 0)
+ goto mix_3to2;
+ mix32to2 (samples, level, level * clev, level * slev, bias);
+ break;
+
+ case CONVERT (AC3_3F1R, AC3_3F):
+ if (slev == 0)
+ goto mix_3to3;
+ mix21to2 (samples, samples + 512, level, level * slev * LEVEL_3DB,
+ bias);
+
+ case CONVERT (AC3_3F2R, AC3_3F):
+ if (slev == 0)
+ goto mix_3to3;
+ mix11to1 (samples, samples + 768, level, level * slev, bias);
+ mix11to1 (samples + 512, samples + 1024, level, level * slev, bias);
+ goto mix_1to1_b;
+
+ case CONVERT (AC3_2F1R, AC3_2F2R):
+ mix1to2 (samples + 512, samples + 768, level * LEVEL_3DB, bias);
+ goto mix_2to2;
+
+ case CONVERT (AC3_3F1R, AC3_3F2R):
+ mix1to2 (samples + 768, samples + 1024, level * LEVEL_3DB, bias);
+ goto mix_3to3;
+
+ case CONVERT (AC3_2F2R, AC3_2F1R):
+ mix2to1 (samples + 512, level * LEVEL_3DB, bias);
+ goto mix_2to2;
+
+ case CONVERT (AC3_3F2R, AC3_3F1R):
+ mix2to1 (samples + 768, level * LEVEL_3DB, bias);
+ goto mix_3to3;
+
+ case CONVERT (AC3_3F1R, AC3_2F2R):
+ mix3to2 (samples, level, level * clev, bias);
+ mix1to2 (samples + 768, samples + 512, level * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_3F1R, AC3_2F1R):
+ mix3to2 (samples, level, level * clev, bias);
+ move1to1 (samples + 768, samples + 512, level, bias);
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_2F1R):
+ mix3to2 (samples, level, level * clev, bias);
+ move2to1 (samples + 768, samples + 512, level * LEVEL_3DB, bias);
+ break;
+
+ case CONVERT (AC3_3F2R, AC3_2F2R):
+ mix3to2 (samples, level, level * clev, bias);
+ move1to1 (samples + 768, samples + 512, level, bias);
+ move1to1 (samples + 1024, samples + 768, level, bias);
+ break;
+
+ }
+}