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authorAndreas Rheinhardt <andreas.rheinhardt@outlook.com>2022-02-06 14:49:23 +0100
committerAndreas Rheinhardt <andreas.rheinhardt@outlook.com>2022-02-09 17:22:35 +0100
commit02220b88fc38ef9dd4f2d519f5d3e4151258b60c (patch)
tree5ab09d5c019a822c0a839c6076bccff670986867 /libavcodec/dxv.c
parentf025b8e110b36c1cdb4fb56c4cd57aeca1767b5b (diff)
avcodec/thread: Don't use ThreadFrame when unnecessary
The majority of frame-threaded decoders (mainly the intra-only) need exactly one part of ThreadFrame: The AVFrame. They don't need the owners nor the progress, yet they had to use it because ff_thread_(get|release)_buffer() requires it. This commit changes this and makes these functions work with ordinary AVFrames; the decoders that need the extra fields for progress use ff_thread_(get|release)_ext_buffer() which work exactly as ff_thread_(get|release)_buffer() used to do. This also avoids some unnecessary allocations of progress AVBuffers, namely for H.264 and HEVC film grain frames: These frames are not used for synchronization and therefore don't need a ThreadFrame. Also move the ThreadFrame structure as well as ff_thread_ref_frame() to threadframe.h, the header for frame-threaded decoders with inter-frame dependencies. Reviewed-by: Anton Khirnov <anton@khirnov.net> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Diffstat (limited to 'libavcodec/dxv.c')
-rw-r--r--libavcodec/dxv.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/libavcodec/dxv.c b/libavcodec/dxv.c
index 5f17347913..e2c0cde85e 100644
--- a/libavcodec/dxv.c
+++ b/libavcodec/dxv.c
@@ -1042,7 +1042,7 @@ static int dxv_decode(AVCodecContext *avctx, void *data,
int *got_frame, AVPacket *avpkt)
{
DXVContext *ctx = avctx->priv_data;
- ThreadFrame tframe;
+ AVFrame *const frame = data;
GetByteContext *gbc = &ctx->gbc;
int (*decompress_tex)(AVCodecContext *avctx);
const char *msgcomp, *msgtext;
@@ -1211,18 +1211,17 @@ static int dxv_decode(AVCodecContext *avctx, void *data,
return AVERROR_INVALIDDATA;
}
- tframe.f = data;
- ret = ff_thread_get_buffer(avctx, &tframe, 0);
+ ret = ff_thread_get_buffer(avctx, frame, 0);
if (ret < 0)
return ret;
/* Now decompress the texture with the standard functions. */
avctx->execute2(avctx, decompress_texture_thread,
- tframe.f, NULL, ctx->slice_count);
+ frame, NULL, ctx->slice_count);
/* Frame is ready to be output. */
- tframe.f->pict_type = AV_PICTURE_TYPE_I;
- tframe.f->key_frame = 1;
+ frame->pict_type = AV_PICTURE_TYPE_I;
+ frame->key_frame = 1;
*got_frame = 1;
return avpkt->size;