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authorNVIDIA Corporation <>2009-01-04 23:55:27 +0000
committerCarl Eugen Hoyos <cehoyos@rainbow.studorg.tuwien.ac.at>2009-01-04 23:55:27 +0000
commit369122dd775c906be06b9c96f03eaedaedb91658 (patch)
tree98cfb62add0d54a64873bff18b270924b71a5c4e /libavcodec/avcodec.h
parentbc1d2afb3757ef89d23fd3f91202a3400e3c76da (diff)
Add VDPAU hardware accelerated decoding for H264 which can be used by
video players. Original patch by NVIDIA corporation. Originally committed as revision 16431 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/avcodec.h')
-rw-r--r--libavcodec/avcodec.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/libavcodec/avcodec.h b/libavcodec/avcodec.h
index 7c68a926f6..40dc4ac42e 100644
--- a/libavcodec/avcodec.h
+++ b/libavcodec/avcodec.h
@@ -191,6 +191,9 @@ enum CodecID {
CODEC_ID_TGV,
CODEC_ID_TGQ,
+ /* "codecs" for HW decoding with VDPAU */
+ CODEC_ID_H264_VDPAU= 0x9000,
+
/* various PCM "codecs" */
CODEC_ID_PCM_S16LE= 0x10000,
CODEC_ID_PCM_S16BE,
@@ -527,6 +530,10 @@ typedef struct RcOverride{
* This can be used to prevent truncation of the last audio samples.
*/
#define CODEC_CAP_SMALL_LAST_FRAME 0x0040
+/**
+ * Codec can export data for HW decoding (VDPAU).
+ */
+#define CODEC_CAP_HWACCEL_VDPAU 0x0080
//The following defines may change, don't expect compatibility if you use them.
#define MB_TYPE_INTRA4x4 0x0001