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authorJustin Ruggles <justin.ruggles@gmail.com>2009-04-19 15:06:13 +0000
committerJustin Ruggles <justin.ruggles@gmail.com>2009-04-19 15:06:13 +0000
commit120b4557f3deb855d3438a336a1e610d03c1d8ce (patch)
tree416e726702d154bbcdf7cd0f4b36b48c694774f7 /libavcodec/ac3enc.c
parentbfeca7beb63bc297c8c59469a53e469d11ec4d23 (diff)
Add channel layout support to the AC-3 encoder.
Originally committed as revision 18623 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/ac3enc.c')
-rw-r--r--libavcodec/ac3enc.c85
1 files changed, 68 insertions, 17 deletions
diff --git a/libavcodec/ac3enc.c b/libavcodec/ac3enc.c
index 4d51c2e187..8714da00cf 100644
--- a/libavcodec/ac3enc.c
+++ b/libavcodec/ac3enc.c
@@ -30,6 +30,7 @@
#include "get_bits.h" // for ff_reverse
#include "put_bits.h"
#include "ac3.h"
+#include "audioconvert.h"
typedef struct AC3EncodeContext {
PutBitContext pb;
@@ -609,37 +610,67 @@ static int compute_bit_allocation(AC3EncodeContext *s,
return 0;
}
+static av_cold int set_channel_info(AC3EncodeContext *s, int channels,
+ int64_t *channel_layout)
+{
+ int ch_layout;
+
+ if (channels < 1 || channels > AC3_MAX_CHANNELS)
+ return -1;
+ if ((uint64_t)*channel_layout > 0x7FF)
+ return -1;
+ ch_layout = *channel_layout;
+ if (!ch_layout)
+ ch_layout = avcodec_guess_channel_layout(channels, CODEC_ID_AC3, NULL);
+ if (avcodec_channel_layout_num_channels(ch_layout) != channels)
+ return -1;
+
+ s->lfe = !!(ch_layout & CH_LOW_FREQUENCY);
+ s->nb_all_channels = channels;
+ s->nb_channels = channels - s->lfe;
+ s->lfe_channel = s->lfe ? s->nb_channels : -1;
+ if (s->lfe)
+ ch_layout -= CH_LOW_FREQUENCY;
+
+ switch (ch_layout) {
+ case CH_LAYOUT_MONO: s->channel_mode = AC3_CHMODE_MONO; break;
+ case CH_LAYOUT_STEREO: s->channel_mode = AC3_CHMODE_STEREO; break;
+ case CH_LAYOUT_SURROUND: s->channel_mode = AC3_CHMODE_3F; break;
+ case CH_LAYOUT_2_1: s->channel_mode = AC3_CHMODE_2F1R; break;
+ case CH_LAYOUT_4POINT0: s->channel_mode = AC3_CHMODE_3F1R; break;
+ case CH_LAYOUT_QUAD:
+ case CH_LAYOUT_2_2: s->channel_mode = AC3_CHMODE_2F2R; break;
+ case CH_LAYOUT_5POINT0:
+ case CH_LAYOUT_5POINT0_BACK: s->channel_mode = AC3_CHMODE_3F2R; break;
+ default:
+ return -1;
+ }
+
+ s->channel_map = ff_ac3_enc_channel_map[s->channel_mode][s->lfe];
+ *channel_layout = ch_layout;
+ if (s->lfe)
+ *channel_layout |= CH_LOW_FREQUENCY;
+
+ return 0;
+}
+
static av_cold int AC3_encode_init(AVCodecContext *avctx)
{
int freq = avctx->sample_rate;
int bitrate = avctx->bit_rate;
- int channels = avctx->channels;
AC3EncodeContext *s = avctx->priv_data;
int i, j, ch;
float alpha;
int bw_code;
- static const uint8_t channel_mode_defs[6] = {
- 0x01, /* C */
- 0x02, /* L R */
- 0x03, /* L C R */
- 0x06, /* L R SL SR */
- 0x07, /* L C R SL SR */
- 0x07, /* L C R SL SR (+LFE) */
- };
avctx->frame_size = AC3_FRAME_SIZE;
ac3_common_init();
- /* number of channels */
- if (channels < 1 || channels > 6)
+ if (set_channel_info(s, avctx->channels, &avctx->channel_layout)) {
+ av_log(avctx, AV_LOG_ERROR, "invalid channel layout\n");
return -1;
- s->channel_mode = channel_mode_defs[channels - 1];
- s->lfe = (channels == 6) ? 1 : 0;
- s->nb_all_channels = channels;
- s->nb_channels = channels > 5 ? 5 : channels;
- s->lfe_channel = s->lfe ? 5 : -1;
- s->channel_map = ff_ac3_enc_channel_map[s->channel_mode][s->lfe];
+ }
/* frequency */
for(i=0;i<3;i++) {
@@ -1368,4 +1399,24 @@ AVCodec ac3_encoder = {
NULL,
.sample_fmts = (enum SampleFormat[]){SAMPLE_FMT_S16,SAMPLE_FMT_NONE},
.long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
+ .channel_layouts = (int64_t[]){
+ CH_LAYOUT_MONO,
+ CH_LAYOUT_STEREO,
+ CH_LAYOUT_2_1,
+ CH_LAYOUT_SURROUND,
+ CH_LAYOUT_2_2,
+ CH_LAYOUT_QUAD,
+ CH_LAYOUT_4POINT0,
+ CH_LAYOUT_5POINT0,
+ CH_LAYOUT_5POINT0_BACK,
+ (CH_LAYOUT_MONO | CH_LOW_FREQUENCY),
+ (CH_LAYOUT_STEREO | CH_LOW_FREQUENCY),
+ (CH_LAYOUT_2_1 | CH_LOW_FREQUENCY),
+ (CH_LAYOUT_SURROUND | CH_LOW_FREQUENCY),
+ (CH_LAYOUT_2_2 | CH_LOW_FREQUENCY),
+ (CH_LAYOUT_QUAD | CH_LOW_FREQUENCY),
+ (CH_LAYOUT_4POINT0 | CH_LOW_FREQUENCY),
+ CH_LAYOUT_5POINT1,
+ CH_LAYOUT_5POINT1_BACK,
+ 0 },
};