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authorReimar Döffinger <Reimar.Doeffinger@gmx.de>2011-03-24 21:27:05 +0100
committerReimar Döffinger <Reimar.Doeffinger@gmx.de>2011-04-05 18:21:51 +0200
commit6e075dcaf85d9cd32fffe160d3090af47982cf93 (patch)
treedda98b62c65103aa3a8508b43c967e988256d11f /libavcodec/ac3dec.h
parent6f73d5e859f02be7f3677b58be5d7fa741c54a16 (diff)
ac3dec: avoid pointless alloc and indirection for input_buffer
Since we now always allocate it, it can simply be made part of the context instead.
Diffstat (limited to 'libavcodec/ac3dec.h')
-rw-r--r--libavcodec/ac3dec.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/libavcodec/ac3dec.h b/libavcodec/ac3dec.h
index 3e0afcded0..91008e5c8f 100644
--- a/libavcodec/ac3dec.h
+++ b/libavcodec/ac3dec.h
@@ -67,10 +67,12 @@
#define SPX_MAX_BANDS 17
+/** Large enough for maximum possible frame size when the specification limit is ignored */
+#define AC3_FRAME_BUFFER_SIZE 32768
+
typedef struct {
AVCodecContext *avctx; ///< parent context
GetBitContext gbc; ///< bitstream reader
- uint8_t *input_buffer; ///< temp buffer to prevent overread
///@defgroup bsi bit stream information
///@{
@@ -205,6 +207,7 @@ typedef struct {
DECLARE_ALIGNED(16, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
DECLARE_ALIGNED(16, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
DECLARE_ALIGNED(16, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+ DECLARE_ALIGNED(16, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
///@}
} AC3DecodeContext;