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authorMarton Balint <cus@passwd.hu>2017-10-28 22:46:08 +0200
committerMarton Balint <cus@passwd.hu>2017-11-04 19:27:37 +0100
commit415038f2bd321a3b41564d4e0c6c17d7a096c397 (patch)
treefdc73386074b9ccb24701acbd42d3d43a4da766a /fftools/ffplay.c
parent84d31e2475c41b0a69a11c4cba54755d034bb341 (diff)
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly by the SDL renderer drivers, the rest is software emulated. It's better if libswscale does the format conversion to a hardware-accelerated texture format instead of SDL. This should fix video render slowdowns with some texture formats after 3bd2228d05a05eab5f91ac00b01efac9cb07649b. Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'fftools/ffplay.c')
-rw-r--r--fftools/ffplay.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/fftools/ffplay.c b/fftools/ffplay.c
index 7f1971aae5..c264e92535 100644
--- a/fftools/ffplay.c
+++ b/fftools/ffplay.c
@@ -1828,10 +1828,18 @@ static int configure_video_filters(AVFilterGraph *graph, VideoState *is, const c
AVCodecParameters *codecpar = is->video_st->codecpar;
AVRational fr = av_guess_frame_rate(is->ic, is->video_st, NULL);
AVDictionaryEntry *e = NULL;
- int i;
+ int nb_pix_fmts = 0;
+ int i, j;
- for (i = 0; i < FF_ARRAY_ELEMS(pix_fmts); i++)
- pix_fmts[i] = sdl_texture_format_map[i].format;
+ for (i = 0; i < renderer_info.num_texture_formats; i++) {
+ for (j = 0; j < FF_ARRAY_ELEMS(sdl_texture_format_map) - 1; j++) {
+ if (renderer_info.texture_formats[i] == sdl_texture_format_map[j].texture_fmt) {
+ pix_fmts[nb_pix_fmts++] = sdl_texture_format_map[j].format;
+ break;
+ }
+ }
+ }
+ pix_fmts[nb_pix_fmts] = AV_PIX_FMT_NONE;
while ((e = av_dict_get(sws_dict, "", e, AV_DICT_IGNORE_SUFFIX))) {
if (!strcmp(e->key, "sws_flags")) {
@@ -3741,7 +3749,7 @@ int main(int argc, char **argv)
av_log(NULL, AV_LOG_VERBOSE, "Initialized %s renderer.\n", renderer_info.name);
}
}
- if (!window || !renderer) {
+ if (!window || !renderer || !renderer_info.num_texture_formats) {
av_log(NULL, AV_LOG_FATAL, "Failed to create window or renderer: %s", SDL_GetError());
do_exit(NULL);
}