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authorMarton Balint <cus@passwd.hu>2011-08-25 22:06:40 +0200
committerMichael Niedermayer <michaelni@gmx.at>2011-08-26 17:08:46 +0200
commit0a1cf6621067c4a85b519c8cad5c345c29017f89 (patch)
tree5dea8f78e89f47d2a372c76295483ccd6a065b45 /ffplay.c
parent8af9366e2f309f5af43dc5e0ae67de05330b699a (diff)
ffplay: fix a crash caused by aborting the video queue
If the video queue is aborted, we have to pop the pending ALLOC event or wait for the allocation to complete, because the current code assumes that VideoState->pictq_windex does not change until the allocation is complete. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/ffplay.c b/ffplay.c
index 8d22b48ae5..27dda94e20 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -1356,6 +1356,12 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
while (!vp->allocated && !is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
+ /* if the queue is aborted, we have to pop the pending ALLOC event or wait for the allocation to complete */
+ if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(FF_ALLOC_EVENT)) != 1) {
+ while (!vp->allocated) {
+ SDL_CondWait(is->pictq_cond, is->pictq_mutex);
+ }
+ }
SDL_UnlockMutex(is->pictq_mutex);
if (is->videoq.abort_request)