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authorMarton Balint <cus@passwd.hu>2012-11-23 00:23:11 +0100
committerMarton Balint <cus@passwd.hu>2012-11-28 21:39:50 +0100
commit2efd01a32f0cc7849794f7a866fddf3991b5f5ce (patch)
tree4c965a2419721cc0774cb02af863efbd04413d76 /ffplay.c
parentfc38bbcd6ab3cbb137ba64d3ec0c560d63b194cf (diff)
ffplay: fix updating external clock after seeking
Now it should work for the timestamp based and the byte based case as well. Also only update the external clock if the seeking was successful. Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/ffplay.c b/ffplay.c
index c5ad70fd43..a3bda0eea9 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -2669,8 +2669,13 @@ static int read_thread(void *arg)
packet_queue_flush(&is->videoq);
packet_queue_put(&is->videoq, &flush_pkt);
}
+ if (is->seek_flags & AVSEEK_FLAG_BYTE) {
+ //FIXME: use a cleaner way to signal obsolete external clock...
+ update_external_clock_pts(is, (double)AV_NOPTS_VALUE);
+ } else {
+ update_external_clock_pts(is, seek_target / (double)AV_TIME_BASE);
+ }
}
- update_external_clock_pts(is, (seek_target + ic->start_time) / (double)AV_TIME_BASE);
is->seek_req = 0;
eof = 0;
}