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authorMarton Balint <cus@passwd.hu>2012-03-15 00:41:57 +0100
committerMarton Balint <cus@passwd.hu>2012-03-19 22:54:40 +0100
commitee4b14322155b5808eeceb463f5edcd751eb3a98 (patch)
treeb8b0f517c453533982e110374cb202d44be91c17 /ffplay.c
parenta2c5be631962a8d0dd59b12fa58292d8c042236c (diff)
ffplay: use frame count based queueing for audio queue
This reduces the number of queued frames for audio data but also reduces the amount of A-V difference after changing the audio stream (because less frames are queued). Fixes bug #1035. Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/ffplay.c b/ffplay.c
index 8a5818f466..00be13de43 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -64,7 +64,6 @@ const char program_name[] = "ffplay";
const int program_birth_year = 2003;
#define MAX_QUEUE_SIZE (15 * 1024 * 1024)
-#define MIN_AUDIOQ_SIZE (20 * 16 * 1024)
#define MIN_FRAMES 5
/* SDL audio buffer size, in samples. Should be small to have precise
@@ -2612,7 +2611,7 @@ static int read_thread(void *arg)
/* if the queue are full, no need to read more */
if ( is->audioq.size + is->videoq.size + is->subtitleq.size > MAX_QUEUE_SIZE
- || ( (is->audioq .size > MIN_AUDIOQ_SIZE || is->audio_stream < 0)
+ || ( (is->audioq .nb_packets > MIN_FRAMES || is->audio_stream < 0)
&& (is->videoq .nb_packets > MIN_FRAMES || is->video_stream < 0)
&& (is->subtitleq.nb_packets > MIN_FRAMES || is->subtitle_stream < 0))) {
/* wait 10 ms */