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authorDiego Biurrun <diego@biurrun.de>2008-07-10 16:33:10 +0000
committerDiego Biurrun <diego@biurrun.de>2008-07-10 16:33:10 +0000
commit64c2f20a58d9bf3b90929259ad433fa6f9b7550d (patch)
tree01670803e746ac1347a0e6f12604223f060ba0aa /doc
parentd698c5d3a7203e7874b95afa0df980bc171d5295 (diff)
Sort lists ignoring case.
Originally committed as revision 14156 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r--doc/general.texi42
1 files changed, 21 insertions, 21 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 292aa46afa..9dfdd3bef0 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -41,29 +41,29 @@ library:
@multitable @columnfractions .4 .1 .1 .4
@item Supported File Format @tab Encoding @tab Decoding @tab Comments
-@item 4xm @tab @tab X
+@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item ADTS AAC audio @tab X @tab X
+@item American Laser Games MM @tab @tab X
+ @tab Multimedia format used in games like Mad Dog McCree.
@item ASF @tab X @tab X
@item AVI @tab X @tab X
@item AVM2 (Flash 9) @tab X @tab X
@tab Only embedded audio is decoded.
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
-@item American Laser Games MM @tab @tab X
- @tab Multimedia format used in games like Mad Dog McCree.
-@item BFI @tab @tab X
- @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
@item Bethsoft VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
+@item BFI @tab @tab X
+ @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
@item C93 @tab @tab X
@tab Used in the game Cyberia from Interplay.
@item CIN @tab @tab X
@tab Multimedia format used by Delphine Software games.
-@item CRYO APC @tab @tab X
- @tab Audio format used in some games by CRYO Interactive Entertainment.
@item Creative VOC @tab X @tab X
@tab Created for the Sound Blaster Pro.
+@item CRYO APC @tab @tab X
+ @tab Audio format used in some games by CRYO Interactive Entertainment.
@item DV @tab X @tab X
@item DXA @tab @tab X
@tab This format is used in the non-Windows version of the Feeble Files
@@ -76,7 +76,7 @@ library:
@tab Macromedia Flash video files
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
- playout servers.
+ playout servers.
@item id Cinematic @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@@ -87,8 +87,11 @@ library:
@tab Format used in various Interplay computer games.
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
+@item Matroska @tab X @tab X
@item MAXIS EA XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
+@item Monkey's Audio @tab @tab X
+@item MOV/QuickTime @tab X @tab X
@item MPEG audio @tab X @tab X
@item MPEG-1 systems @tab X @tab X
@tab muxed audio and video
@@ -102,17 +105,14 @@ library:
@tab Used by MSN Messenger webcam streams.
@item MXF @tab @tab X
@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
-@item Matroska @tab X @tab X
-@item Monkey's Audio @tab @tab X
-@item MOV/QuickTime @tab X @tab X
+@item Nullsoft Video @tab @tab X
@item NUT @tab X @tab X
@tab NUT Open Container Format
-@item Nullsoft Video @tab @tab X
@item OMA @tab @tab X
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
+@item PlayStation STR @tab @tab X
@item PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
-@item PlayStation STR @tab @tab X
@item raw AC-3 @tab X @tab X
@item raw CRI ADX audio @tab X @tab X
@item raw MJPEG @tab X @tab X
@@ -120,22 +120,22 @@ library:
@item raw MPEG-4 video @tab X @tab X
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
@item raw Shorten audio @tab @tab X
+@item RealMedia @tab X @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
-@item RealMedia @tab X @tab X
-@item SEQ @tab @tab X
- @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
-@item SIFF @tab @tab X
- @tab Audio and video format used in some games by Beam Software.
-@item SUN AU format @tab X @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
+@item SEQ @tab @tab X
+ @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item Sierra Online @tab @tab X
@tab .sol files used in Sierra Online games.
@item Sierra VMD @tab @tab X
@tab Used in Sierra CD-ROM games.
+@item SIFF @tab @tab X
+ @tab Audio and video format used in some games by Beam Software.
@item Smacker @tab @tab X
@tab Multimedia format used by many games.
+@item SUN AU format @tab X @tab X
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@item WAV @tab X @tab X
@@ -154,6 +154,7 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
+@item .Y.U.V @tab X @tab X @tab one raw file per component
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
@@ -164,9 +165,8 @@ following image formats are supported:
@item PTX @tab @tab X @tab V.Flash PTX format
@item RAS @tab @tab X @tab Sun Rasterfile
@item SGI @tab X @tab X @tab SGI RGB image format
-@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
@item Targa @tab @tab X @tab Targa (.TGA) image format
-@item .Y.U.V @tab X @tab X @tab one raw file per component
+@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.