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authorDiego Biurrun <diego@biurrun.de>2008-07-08 14:03:05 +0000
committerDiego Biurrun <diego@biurrun.de>2008-07-08 14:03:05 +0000
commita590faeb572c3abc2b384c28878746b00068b8c1 (patch)
tree75fa16ef19dd9be29828086401f32e38604555e2 /doc
parent38b5b28e62012c6faf4d1632c9b23f7f4837b0fb (diff)
spelling cosmetics and format name fixes
Originally committed as revision 14116 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r--doc/general.texi28
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 91a6890083..ee3a7bb2b6 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -56,19 +56,19 @@ library:
@tab Only embedded audio is decoded.
@item FLV @tab X @tab X
@tab Macromedia Flash video files
-@item Real Audio and Video @tab X @tab X
-@item Raw AC-3 @tab X @tab X
-@item Raw MJPEG @tab X @tab X
-@item Raw MPEG video @tab X @tab X
-@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
-@item Raw CRI ADX audio @tab X @tab X
-@item Raw Shorten audio @tab @tab X
+@item RealMedia @tab X @tab X
+@item raw AC-3 @tab X @tab X
+@item raw MJPEG @tab X @tab X
+@item raw MPEG video @tab X @tab X
+@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
+@item raw CRI ADX audio @tab X @tab X
+@item raw Shorten audio @tab @tab X
@item SUN AU format @tab X @tab X
@item NUT @tab X @tab X @tab NUT Open Container Format
@item QuickTime @tab X @tab X
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
-@item Raw MPEG4 video @tab X @tab X
+@item raw MPEG-4 video @tab X @tab X
@item DV @tab X @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@@ -85,7 +85,7 @@ library:
@tab Multimedia formats used in Westwood Studios games.
@item id Cinematic (.cin) @tab @tab X
@tab Used in Quake II.
-@item FLIC format @tab @tab X
+@item FLIC @tab @tab X
@tab .fli/.flc files
@item Sierra VMD @tab @tab X
@tab Used in Sierra CD-ROM games.
@@ -96,7 +96,7 @@ library:
@tab Used in various EA games; files have extensions like WVE and UV2.
@item MAXIS EA XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
-@item Nullsoft Video (NSV) format @tab @tab X
+@item Nullsoft Video (NSV) @tab @tab X
@item ADTS AAC audio @tab X @tab X
@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
@item American Laser Games MM @tab @tab X
@@ -182,7 +182,7 @@ following image formats are supported:
@item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X @tab not completely working
@item WMV9 @tab @tab X @tab not completely working
-@item VC1 @tab @tab X
+@item VC-1 @tab @tab X
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
@item H.264 @tab @tab X
@@ -196,7 +196,7 @@ following image formats are supported:
@item DV @tab X @tab X
@item HuffYUV @tab X @tab X
@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
-@item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
+@item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
@item Creative YUV @tab @tab X @tab fourcc: CYUV
@@ -226,7 +226,7 @@ following image formats are supported:
@item Microsoft Video-1 @tab @tab X
@item Westwood VQA @tab @tab X
@item id Cinematic Video @tab @tab X @tab Used in Quake II.
-@item Planar RGB @tab @tab X @tab fourcc: 8BPS
+@item planar RGB @tab @tab X @tab fourcc: 8BPS
@item FLIC video @tab @tab X
@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
@@ -239,7 +239,7 @@ following image formats are supported:
@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
@item LOCO @tab @tab X @tab
@item Winnov WNV1 @tab @tab X @tab
-@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
+@item Autodesk RLE @tab @tab X @tab fourcc: AASC
@item Fraps FPS1 @tab @tab X @tab
@item CamStudio @tab @tab X @tab fourcc: CSCD
@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.