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authorReimar Döffinger <Reimar.Doeffinger@gmx.de>2012-03-25 13:16:48 +0200
committerReimar Döffinger <Reimar.Doeffinger@gmx.de>2012-03-26 20:03:56 +0200
commit699c61d2f0b9eb2d8e2da0ebd971b4432e33d140 (patch)
treecd73a47d27c57d37d7e6ae767e2d060d24fb0dd6 /doc
parentfca62f05005567514b5daaea230ba9365e202201 (diff)
Handle 0-size sync packets when only parsing headers.
Currently, the duration of those packets is just discarded when enabling parsing, thus the output of the Metal Gear Solid demuxer breaks completely when just setting AVSTREAM_PARSE_HEADERS. The result will not be correct if a parser creates a delay even with PARSER_FLAG_COMPLETE_FRAMES and there might be other cases where it does not work correct, but just discarding them as it is done currently seems worse. Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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