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authorMike Melanson <mike@multimedia.cx>2003-10-03 05:43:03 +0000
committerMike Melanson <mike@multimedia.cx>2003-10-03 05:43:03 +0000
commit4120a53a868cc99e66121c625981050deed50443 (patch)
treefa9b522869d8dea38b6349d37049b5207d36a4ce /doc
parenta686caf03ddd29b32abd1af5c6f887bc09e6d71b (diff)
implemented Id Quake II CIN support
Originally committed as revision 2339 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r--doc/ffmpeg-doc.texi4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi
index 5bfaa8f4c4..c5ace0be0b 100644
--- a/doc/ffmpeg-doc.texi
+++ b/doc/ffmpeg-doc.texi
@@ -633,6 +633,8 @@ library:
@tab used in many Sega Saturn console games
@item Westwood Studios VQA/AUD @tab @tab X
@tab Multimedia formats used in Westwood Studios games
+@item Id Cinematic (.cin) @tab @tab X
+@tab Used in Quake II
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@@ -692,6 +694,8 @@ following image formats are supported:
@item Cinepak @tab @tab X
@item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X
+@item Westwood VQA @tab @tab X
+@item Id Cinematic Video @tab @tab X @tab used in Quake II
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.