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authorDerek Buitenhuis <derek.buitenhuis@gmail.com>2012-09-27 18:39:01 +0000
committerDerek Buitenhuis <derek.buitenhuis@gmail.com>2012-09-28 16:31:07 -0400
commit7147efa9f5988e2423a1a9702cecfebcf6b89c27 (patch)
tree6a0e6479164d8b7a89137dad1e5cb89b5cc80895 /doc/platform.texi
parentd41906f65d2de95e333e517828f5a037645a461b (diff)
doc/platform: Nuke section on linking static MinGW-built libs with MSVC
This practice is not supported by the MinGW developers, and even requires patching the MinGW runtimes in newer versions. Furthermore, we now support build with MSVC, so this section is rendered useless. Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Diffstat (limited to 'doc/platform.texi')
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diff --git a/doc/platform.texi b/doc/platform.texi
index eadb68ed00..5d74a17311 100644
--- a/doc/platform.texi
+++ b/doc/platform.texi
@@ -121,65 +121,6 @@ This description of how to use the FFmpeg libraries with MSVC++ is based on
Microsoft Visual C++ 2005 Express Edition. If you have a different version,
you might have to modify the procedures slightly.
-@subsection Using static libraries
-
-Assuming you have just built and installed FFmpeg in @file{/usr/local}:
-
-@enumerate
-
-@item Create a new console application ("File / New / Project") and then
-select "Win32 Console Application". On the appropriate page of the
-Application Wizard, uncheck the "Precompiled headers" option.
-
-@item Write the source code for your application, or, for testing, just
-copy the code from an existing sample application into the source file
-that MSVC++ has already created for you. For example, you can copy
-@file{libavformat/output-example.c} from the FFmpeg distribution.
-
-@item Open the "Project / Properties" dialog box. In the "Configuration"
-combo box, select "All Configurations" so that the changes you make will
-affect both debug and release builds. In the tree view on the left hand
-side, select "C/C++ / General", then edit the "Additional Include
-Directories" setting to contain the path where the FFmpeg includes were
-installed (i.e. @file{c:\msys\1.0\local\include}).
-Do not add MinGW's include directory here, or the include files will
-conflict with MSVC's.
-
-@item Still in the "Project / Properties" dialog box, select
-"Linker / General" from the tree view and edit the
-"Additional Library Directories" setting to contain the @file{lib}
-directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
-the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
-and the directory where MinGW's GCC libs are installed
-(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
-"Linker / Input" from the tree view, and add the files @file{libavformat.a},
-@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
-@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
-to the end of "Additional Dependencies".
-
-@item Now, select "C/C++ / Code Generation" from the tree view. Select
-"Debug" in the "Configuration" combo box. Make sure that "Runtime
-Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
-the "Configuration" combo box and make sure that "Runtime Library" is
-set to "Multi-threaded DLL".
-
-@item Click "OK" to close the "Project / Properties" dialog box.
-
-@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
-Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
-and install it in MSVC++'s include directory
-(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
-
-@item MSVC++ also does not understand the @code{inline} keyword used by
-FFmpeg, so you must add this line before @code{#include}ing libav*:
-@example
-#define inline _inline
-@end example
-
-@item Build your application, everything should work.
-
-@end enumerate
-
@subsection Using shared libraries
This is how to create DLL and LIB files that are compatible with MSVC++: