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authorPaul B Mahol <onemda@gmail.com>2021-02-06 23:38:14 +0100
committerPaul B Mahol <onemda@gmail.com>2021-02-07 00:01:12 +0100
commita52b9464e4238b41484daecd60c6dc77115e2676 (patch)
treeaef732e6383c1ebdfd819680bfbbe957fd3a2bfe /doc/general_contents.texi
parent8e0a4d2d4d1cc56a12b3c231e444fd2e94f32ce0 (diff)
doc/general_contents: add few more entries
Also extend description of some entries.
Diffstat (limited to 'doc/general_contents.texi')
-rw-r--r--doc/general_contents.texi18
1 files changed, 18 insertions, 0 deletions
diff --git a/doc/general_contents.texi b/doc/general_contents.texi
index 443e8ed8d1..6acdf441d6 100644
--- a/doc/general_contents.texi
+++ b/doc/general_contents.texi
@@ -385,6 +385,7 @@ library:
@tab Audio format used on the PS2.
@item APNG @tab X @tab X
@item ASF @tab X @tab X
+ @tab Advanced / Active Streaming Format.
@item AST @tab X @tab X
@tab Audio format used on the Nintendo Wii.
@item AVI @tab X @tab X
@@ -400,14 +401,20 @@ library:
@item Binary text @tab @tab X
@item Bink @tab @tab X
@tab Multimedia format used by many games.
+@item Bink Audio @tab @tab X
+ @tab Audio only multimedia format used by some games.
@item Bitmap Brothers JV @tab @tab X
@tab Used in Z and Z95 games.
+@item BRP @tab @tab X
+ @tab Argonaut Games format.
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item BFSTM @tab @tab X
@tab Audio format used on the Nintendo WiiU (based on BRSTM).
@item BRSTM @tab @tab X
@tab Audio format used on the Nintendo Wii.
+@item BW64 @tab @tab X
+ @tab Broadcast Wave 64bit.
@item BWF @tab X @tab X
@item codec2 (raw) @tab X @tab X
@tab Must be given -mode format option to decode correctly.
@@ -630,6 +637,7 @@ library:
@item RedSpark @tab @tab X
@item Renderware TeXture Dictionary @tab @tab X
@item Resolume DXV @tab @tab X
+@item RF64 @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RPL/ARMovie @tab @tab X
@@ -719,10 +727,13 @@ following image formats are supported:
@tab Alias/Wavefront PIX image format
@item animated GIF @tab X @tab X
@item APNG @tab X @tab X
+ @tab Animated Portable Network Graphics
@item BMP @tab X @tab X
@tab Microsoft BMP image
@item BRender PIX @tab @tab X
@tab Argonaut BRender 3D engine image format.
+@item CRI @tab @tab X
+ @tab Cintel RAW
@item DPX @tab X @tab X
@tab Digital Picture Exchange
@item EXR @tab @tab X
@@ -741,8 +752,12 @@ following image formats are supported:
@tab PAM is a PNM extension with alpha support.
@item PBM @tab X @tab X
@tab Portable BitMap image
+@item PCD @tab @tab X
+ @tab PhotoCD
@item PCX @tab X @tab X
@tab PC Paintbrush
+@item PFM @tab X @tab X
+ @tab Portable FloatMap image
@item PGM @tab X @tab X
@tab Portable GrayMap image
@item PGMYUV @tab X @tab X
@@ -752,6 +767,7 @@ following image formats are supported:
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
+ @tab Portable Network Graphics image
@item PPM @tab X @tab X
@tab Portable PixelMap image
@item PSD @tab @tab X
@@ -805,6 +821,8 @@ following image formats are supported:
@tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
@item Apple QuickDraw @tab @tab X
@tab fourcc: qdrw
+@item Argonaut Video @tab @tab X
+ @tab Used in some Argonaut games.
@item Asus v1 @tab X @tab X
@tab fourcc: ASV1
@item Asus v2 @tab X @tab X