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authorNicolas George <george@nsup.org>2020-08-22 12:25:42 +0200
committerNicolas George <george@nsup.org>2020-09-08 14:29:19 +0200
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+@chapter External libraries
+
+FFmpeg can be hooked up with a number of external libraries to add support
+for more formats. None of them are used by default, their use has to be
+explicitly requested by passing the appropriate flags to
+@command{./configure}.
+
+@section Alliance for Open Media (AOM)
+
+FFmpeg can make use of the AOM library for AV1 decoding and encoding.
+
+Go to @url{http://aomedia.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libaom} to configure to
+enable it.
+
+@section AMD AMF/VCE
+
+FFmpeg can use the AMD Advanced Media Framework library
+for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
+
+To enable support you must obtain the AMF framework header files(version 1.4.9+) from
+@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
+
+Create an @code{AMF/} directory in the system include path.
+Copy the contents of @code{AMF/amf/public/include/} into that directory.
+Then configure FFmpeg with @code{--enable-amf}.
+
+Initialization of amf encoder occurs in this order:
+1) trying to initialize through dx11(only windows)
+2) trying to initialize through dx9(only windows)
+3) trying to initialize through vulkan
+
+To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
+package(amdgru-pro contains, but does not install automatically) are required.
+
+This driver can be installed using amdgpu-pro-install script in official amd driver archive.
+
+@section AviSynth
+
+FFmpeg can read AviSynth scripts as input. To enable support, pass
+@code{--enable-avisynth} to configure after installing the headers
+provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}.
+AviSynth+ can be configured to install only the headers by either
+passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build
+system, or by using the supplied @code{GNUmakefile}.
+
+For Windows, supported AviSynth variants are
+@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
+@url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
+
+For Linux, macOS, and BSD, the only supported AviSynth variant is
+@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5.
+
+@float NOTE
+In 2016, AviSynth+ added support for building with GCC. However, due to
+the eccentricities of Windows' calling conventions, 32-bit GCC builds
+of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
+
+By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
+AviSynth+ since that is the most widely-used and entrenched build
+configuration. Users can override this and enable support for 32-bit
+GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to
+@code{--extra-cflags} when configuring FFmpeg.
+
+64-bit builds of FFmpeg are not affected, and can use either MSVC or
+GCC builds of AviSynth+ without any special flags.
+@end float
+
+@float NOTE
+AviSynth(+) is loaded dynamically. Distributors can build FFmpeg
+with @code{--enable-avisynth}, and the binaries will work regardless
+of the end user having AviSynth installed. If/when an end user
+would like to use AviSynth scripts, then they can install AviSynth(+)
+and FFmpeg will be able to find and use it to open scripts.
+@end float
+
+@section Chromaprint
+
+FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
+Pass @code{--enable-chromaprint} to configure to
+enable it. See @url{https://acoustid.org/chromaprint}.
+
+@section codec2
+
+FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
+There is currently no native decoder, so libcodec2 must be used for decoding.
+
+Go to @url{http://freedv.org/}, download "Codec 2 source archive".
+Build and install using CMake. Debian users can install the libcodec2-dev package instead.
+Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
+
+The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
+To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
+@code{ffmpeg -i input.wav -mode 700C output.c2}.
+Playback is as simple as @code{ffplay output.c2}.
+For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
+Raw codec2 files are also supported.
+To make sense of them the mode in use needs to be specified as a format option:
+@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
+
+@section dav1d
+
+FFmpeg can make use of the dav1d library for AV1 video decoding.
+
+Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for
+installing the library. Then pass @code{--enable-libdav1d} to configure to enable it.
+
+@section davs2
+
+FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
+
+Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
+installing the library. Then pass @code{--enable-libdavs2} to configure to
+enable it.
+
+@float NOTE
+libdavs2 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+@end float
+
+@section Game Music Emu
+
+FFmpeg can make use of the Game Music Emu library to read audio from supported video game
+music file formats. Pass @code{--enable-libgme} to configure to
+enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
+
+@section Intel QuickSync Video
+
+FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
+of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
+dispatcher, which loads the actual decoding libraries.
+
+The dispatcher is open source and can be downloaded from
+@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
+with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
+locate the dispatcher's @code{.pc} files.
+
+@section Kvazaar
+
+FFmpeg can make use of the Kvazaar library for HEVC encoding.
+
+Go to @url{https://github.com/ultravideo/kvazaar} and follow the
+instructions for installing the library. Then pass
+@code{--enable-libkvazaar} to configure to enable it.
+
+@section LAME
+
+FFmpeg can make use of the LAME library for MP3 encoding.
+
+Go to @url{http://lame.sourceforge.net/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libmp3lame} to configure to enable it.
+
+@section libilbc
+
+iLBC is a narrowband speech codec that has been made freely available
+by Google as part of the WebRTC project. libilbc is a packaging friendly
+copy of the iLBC codec. FFmpeg can make use of the libilbc library for
+iLBC decoding and encoding.
+
+Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
+installing the library. Then pass @code{--enable-libilbc} to configure to
+enable it.
+
+@section libvpx
+
+FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
+
+Go to @url{http://www.webmproject.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libvpx} to configure to
+enable it.
+
+@section ModPlug
+
+FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
+See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
+enable it.
+
+@section OpenCORE, VisualOn, and Fraunhofer libraries
+
+Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
+libraries provide encoders for a number of audio codecs.
+
+@float NOTE
+OpenCORE and VisualOn libraries are under the Apache License 2.0
+(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
+incompatible to the LGPL version 2.1 and GPL version 2. You have to
+upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
+GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
+order to use it.
+
+The license of the Fraunhofer AAC library is incompatible with the GPL.
+Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
+configure in order to use it. To the best of our knowledge, it is
+compatible with the LGPL.
+@end float
+
+@subsection OpenCORE AMR
+
+FFmpeg can make use of the OpenCORE libraries for AMR-NB
+decoding/encoding and AMR-WB decoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the libraries.
+Then pass @code{--enable-libopencore-amrnb} and/or
+@code{--enable-libopencore-amrwb} to configure to enable them.
+
+@subsection VisualOn AMR-WB encoder library
+
+FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
+
+@subsection Fraunhofer AAC library
+
+FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libfdk-aac} to configure to enable it.
+
+@section OpenH264
+
+FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
+
+Go to @url{http://www.openh264.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libopenh264} to configure to
+enable it.
+
+For decoding, this library is much more limited than the built-in decoder
+in libavcodec; currently, this library lacks support for decoding B-frames
+and some other main/high profile features. (It currently only supports
+constrained baseline profile and CABAC.) Using it is mostly useful for
+testing and for taking advantage of Cisco's patent portfolio license
+(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
+
+@section OpenJPEG
+
+FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
+@url{http://www.openjpeg.org/} to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
+@file{./configure}.
+
+@section rav1e
+
+FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
+Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
+the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
+to @file{./configure}.
+
+@section SVT-AV1
+
+FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding.
+
+Go to @url{https://github.com/OpenVisualCloud/SVT-AV1/} and follow the instructions
+for installing the library. Then pass @code{--enable-libsvtav1} to configure to
+enable it.
+
+@section TwoLAME
+
+FFmpeg can make use of the TwoLAME library for MP2 encoding.
+
+Go to @url{http://www.twolame.org/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libtwolame} to configure to enable it.
+
+@section VapourSynth
+
+FFmpeg can read VapourSynth scripts as input. To enable support, pass
+@code{--enable-vapoursynth} to configure. Vapoursynth is detected via
+@code{pkg-config}. Versions 42 or greater supported.
+See @url{http://www.vapoursynth.com/}.
+
+Due to security concerns, Vapoursynth scripts will not
+be autodetected so the input format has to be forced. For ff* CLI tools,
+add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
+
+@section WavPack
+
+FFmpeg can make use of the libwavpack library for WavPack encoding.
+
+Go to @url{http://www.wavpack.com/} and follow the instructions for
+installing the library. Then pass @code{--enable-libwavpack} to configure to
+enable it.
+
+@section x264
+
+FFmpeg can make use of the x264 library for H.264 encoding.
+
+Go to @url{http://www.videolan.org/developers/x264.html} and follow the
+instructions for installing the library. Then pass @code{--enable-libx264} to
+configure to enable it.
+
+@float NOTE
+x264 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+@end float
+
+@section x265
+
+FFmpeg can make use of the x265 library for HEVC encoding.
+
+Go to @url{http://x265.org/developers.html} and follow the instructions
+for installing the library. Then pass @code{--enable-libx265} to configure
+to enable it.
+
+@float NOTE
+x265 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+@end float
+
+@section xavs
+
+FFmpeg can make use of the xavs library for AVS encoding.
+
+Go to @url{http://xavs.sf.net/} and follow the instructions for
+installing the library. Then pass @code{--enable-libxavs} to configure to
+enable it.
+
+@section xavs2
+
+FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
+
+Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
+installing the library. Then pass @code{--enable-libxavs2} to configure to
+enable it.
+
+@float NOTE
+libxavs2 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+@end float
+
+@section ZVBI
+
+ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
+teletext pages and DVB teletext subtitles.
+
+Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
+installing the library. Then pass @code{--enable-libzvbi} to configure to
+enable it.
+
+@chapter Supported File Formats, Codecs or Features
+
+You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
+
+@section File Formats
+
+FFmpeg supports the following file formats through the @code{libavformat}
+library:
+
+@multitable @columnfractions .4 .1 .1 .4
+@item Name @tab Encoding @tab Decoding @tab Comments
+@item 3dostr @tab @tab X
+@item 4xm @tab @tab X
+ @tab 4X Technologies format, used in some games.
+@item 8088flex TMV @tab @tab X
+@item AAX @tab @tab X
+ @tab Audible Enhanced Audio format, used in audiobooks.
+@item AA @tab @tab X
+ @tab Audible Format 2, 3, and 4, used in audiobooks.
+@item ACT Voice @tab @tab X
+ @tab contains G.729 audio
+@item Adobe Filmstrip @tab X @tab X
+@item Audio IFF (AIFF) @tab X @tab X
+@item American Laser Games MM @tab @tab X
+ @tab Multimedia format used in games like Mad Dog McCree.
+@item 3GPP AMR @tab X @tab X
+@item Amazing Studio Packed Animation File @tab @tab X
+ @tab Multimedia format used in game Heart Of Darkness.
+@item Apple HTTP Live Streaming @tab @tab X
+@item Artworx Data Format @tab @tab X
+@item Interplay ACM @tab @tab X
+ @tab Audio only format used in some Interplay games.
+@item ADP @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+@item AFC @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+@item ADS/SS2 @tab @tab X
+ @tab Audio format used on the PS2.
+@item APNG @tab X @tab X
+@item ASF @tab X @tab X
+@item AST @tab X @tab X
+ @tab Audio format used on the Nintendo Wii.
+@item AVI @tab X @tab X
+@item AviSynth @tab @tab X
+@item AVR @tab @tab X
+ @tab Audio format used on Mac.
+@item AVS @tab @tab X
+ @tab Multimedia format used by the Creature Shock game.
+@item Beam Software SIFF @tab @tab X
+ @tab Audio and video format used in some games by Beam Software.
+@item Bethesda Softworks VID @tab @tab X
+ @tab Used in some games from Bethesda Softworks.
+@item Binary text @tab @tab X
+@item Bink @tab @tab X
+ @tab Multimedia format used by many games.
+@item Bitmap Brothers JV @tab @tab X
+ @tab Used in Z and Z95 games.
+@item Brute Force & Ignorance @tab @tab X
+ @tab Used in the game Flash Traffic: City of Angels.
+@item BFSTM @tab @tab X
+ @tab Audio format used on the Nintendo WiiU (based on BRSTM).
+@item BRSTM @tab @tab X
+ @tab Audio format used on the Nintendo Wii.
+@item BWF @tab X @tab X
+@item codec2 (raw) @tab X @tab X
+ @tab Must be given -mode format option to decode correctly.
+@item codec2 (.c2 files) @tab X @tab X
+ @tab Contains header with version and mode info, simplifying playback.
+@item CRI ADX @tab X @tab X
+ @tab Audio-only format used in console video games.
+@item CRI AIX @tab @tab X
+@item CRI HCA @tab @tab X
+ @tab Audio-only format used in console video games.
+@item Discworld II BMV @tab @tab X
+@item Interplay C93 @tab @tab X
+ @tab Used in the game Cyberia from Interplay.
+@item Delphine Software International CIN @tab @tab X
+ @tab Multimedia format used by Delphine Software games.
+@item Digital Speech Standard (DSS) @tab @tab X
+@item CD+G @tab @tab X
+ @tab Video format used by CD+G karaoke disks
+@item Phantom Cine @tab @tab X
+@item Commodore CDXL @tab @tab X
+ @tab Amiga CD video format
+@item Core Audio Format @tab X @tab X
+ @tab Apple Core Audio Format
+@item CRC testing format @tab X @tab
+@item Creative Voice @tab X @tab X
+ @tab Created for the Sound Blaster Pro.
+@item CRYO APC @tab @tab X
+ @tab Audio format used in some games by CRYO Interactive Entertainment.
+@item D-Cinema audio @tab X @tab X
+@item Deluxe Paint Animation @tab @tab X
+@item DCSTR @tab @tab X
+@item DFA @tab @tab X
+ @tab This format is used in Chronomaster game
+@item DirectDraw Surface @tab @tab X
+@item DSD Stream File (DSF) @tab @tab X
+@item DV video @tab X @tab X
+@item DXA @tab @tab X
+ @tab This format is used in the non-Windows version of the Feeble Files
+ game and different game cutscenes repacked for use with ScummVM.
+@item Electronic Arts cdata @tab @tab X
+@item Electronic Arts Multimedia @tab @tab X
+ @tab Used in various EA games; files have extensions like WVE and UV2.
+@item Ensoniq Paris Audio File @tab @tab X
+@item FFM (FFserver live feed) @tab X @tab X
+@item Flash (SWF) @tab X @tab X
+@item Flash 9 (AVM2) @tab X @tab X
+ @tab Only embedded audio is decoded.
+@item FLI/FLC/FLX animation @tab @tab X
+ @tab .fli/.flc files
+@item Flash Video (FLV) @tab X @tab X
+ @tab Macromedia Flash video files
+@item framecrc testing format @tab X @tab
+@item FunCom ISS @tab @tab X
+ @tab Audio format used in various games from FunCom like The Longest Journey.
+@item G.723.1 @tab X @tab X
+@item G.726 @tab @tab X @tab Both left- and right-justified.
+@item G.729 BIT @tab X @tab X
+@item G.729 raw @tab @tab X
+@item GENH @tab @tab X
+ @tab Audio format for various games.
+@item GIF Animation @tab X @tab X
+@item GXF @tab X @tab X
+ @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
+ playout servers.
+@item HNM @tab @tab X
+ @tab Only version 4 supported, used in some games from Cryo Interactive
+@item iCEDraw File @tab @tab X
+@item ICO @tab X @tab X
+ @tab Microsoft Windows ICO
+@item id Quake II CIN video @tab @tab X
+@item id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
+@item IEC61937 encapsulation @tab X @tab X
+@item IFF @tab @tab X
+ @tab Interchange File Format
+@item IFV @tab @tab X
+ @tab A format used by some old CCTV DVRs.
+@item iLBC @tab X @tab X
+@item Interplay MVE @tab @tab X
+ @tab Format used in various Interplay computer games.
+@item Iterated Systems ClearVideo @tab @tab X
+ @tab I-frames only
+@item IV8 @tab @tab X
+ @tab A format generated by IndigoVision 8000 video server.
+@item IVF (On2) @tab X @tab X
+ @tab A format used by libvpx
+@item Internet Video Recording @tab @tab X
+@item IRCAM @tab X @tab X
+@item LATM @tab X @tab X
+@item LMLM4 @tab @tab X
+ @tab Used by Linux Media Labs MPEG-4 PCI boards
+@item LOAS @tab @tab X
+ @tab contains LATM multiplexed AAC audio
+@item LRC @tab X @tab X
+@item LVF @tab @tab X
+@item LXF @tab @tab X
+ @tab VR native stream format, used by Leitch/Harris' video servers.
+@item Magic Lantern Video (MLV) @tab @tab X
+@item Matroska @tab X @tab X
+@item Matroska audio @tab X @tab
+@item FFmpeg metadata @tab X @tab X
+ @tab Metadata in text format.
+@item MAXIS XA @tab @tab X
+ @tab Used in Sim City 3000; file extension .xa.
+@item MD Studio @tab @tab X
+@item Metal Gear Solid: The Twin Snakes @tab @tab X
+@item Megalux Frame @tab @tab X
+ @tab Used by Megalux Ultimate Paint
+@item Mobotix .mxg @tab @tab X
+@item Monkey's Audio @tab @tab X
+@item Motion Pixels MVI @tab @tab X
+@item MOV/QuickTime/MP4 @tab X @tab X
+ @tab 3GP, 3GP2, PSP, iPod variants supported
+@item MP2 @tab X @tab X
+@item MP3 @tab X @tab X
+@item MPEG-1 System @tab X @tab X
+ @tab muxed audio and video, VCD format supported
+@item MPEG-PS (program stream) @tab X @tab X
+ @tab also known as @code{VOB} file, SVCD and DVD format supported
+@item MPEG-TS (transport stream) @tab X @tab X
+ @tab also known as DVB Transport Stream
+@item MPEG-4 @tab X @tab X
+ @tab MPEG-4 is a variant of QuickTime.
+@item MSF @tab @tab X
+ @tab Audio format used on the PS3.
+@item Mirillis FIC video @tab @tab X
+ @tab No cursor rendering.
+@item MIDI Sample Dump Standard @tab @tab X
+@item MIME multipart JPEG @tab X @tab
+@item MSN TCP webcam @tab @tab X
+ @tab Used by MSN Messenger webcam streams.
+@item MTV @tab @tab X
+@item Musepack @tab @tab X
+@item Musepack SV8 @tab @tab X
+@item Material eXchange Format (MXF) @tab X @tab X
+ @tab SMPTE 377M, used by D-Cinema, broadcast industry.
+@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
+ @tab SMPTE 386M, D-10/IMX Mapping.
+@item NC camera feed @tab @tab X
+ @tab NC (AVIP NC4600) camera streams
+@item NIST SPeech HEader REsources @tab @tab X
+@item Computerized Speech Lab NSP @tab @tab X
+@item NTT TwinVQ (VQF) @tab @tab X
+ @tab Nippon Telegraph and Telephone Corporation TwinVQ.
+@item Nullsoft Streaming Video @tab @tab X
+@item NuppelVideo @tab @tab X
+@item NUT @tab X @tab X
+ @tab NUT Open Container Format
+@item Ogg @tab X @tab X
+@item Playstation Portable PMP @tab @tab X
+@item Portable Voice Format @tab @tab X
+@item TechnoTrend PVA @tab @tab X
+ @tab Used by TechnoTrend DVB PCI boards.
+@item QCP @tab @tab X
+@item raw ADTS (AAC) @tab X @tab X
+@item raw AC-3 @tab X @tab X
+@item raw AMR-NB @tab @tab X
+@item raw AMR-WB @tab @tab X
+@item raw aptX @tab X @tab X
+@item raw aptX HD @tab X @tab X
+@item raw Chinese AVS video @tab X @tab X
+@item raw Dirac @tab X @tab X
+@item raw DNxHD @tab X @tab X
+@item raw DTS @tab X @tab X
+@item raw DTS-HD @tab @tab X
+@item raw E-AC-3 @tab X @tab X
+@item raw FLAC @tab X @tab X
+@item raw GSM @tab @tab X
+@item raw H.261 @tab X @tab X
+@item raw H.263 @tab X @tab X
+@item raw H.264 @tab X @tab X
+@item raw HEVC @tab X @tab X
+@item raw Ingenient MJPEG @tab @tab X
+@item raw MJPEG @tab X @tab X
+@item raw MLP @tab @tab X
+@item raw MPEG @tab @tab X
+@item raw MPEG-1 @tab @tab X
+@item raw MPEG-2 @tab @tab X
+@item raw MPEG-4 @tab X @tab X
+@item raw NULL @tab X @tab
+@item raw video @tab X @tab X
+@item raw id RoQ @tab X @tab
+@item raw SBC @tab X @tab X
+@item raw Shorten @tab @tab X
+@item raw TAK @tab @tab X
+@item raw TrueHD @tab X @tab X
+@item raw VC-1 @tab X @tab X
+@item raw PCM A-law @tab X @tab X
+@item raw PCM mu-law @tab X @tab X
+@item raw PCM Archimedes VIDC @tab X @tab X
+@item raw PCM signed 8 bit @tab X @tab X
+@item raw PCM signed 16 bit big-endian @tab X @tab X
+@item raw PCM signed 16 bit little-endian @tab X @tab X
+@item raw PCM signed 24 bit big-endian @tab X @tab X
+@item raw PCM signed 24 bit little-endian @tab X @tab X
+@item raw PCM signed 32 bit big-endian @tab X @tab X
+@item raw PCM signed 32 bit little-endian @tab X @tab X
+@item raw PCM signed 64 bit big-endian @tab X @tab X
+@item raw PCM signed 64 bit little-endian @tab X @tab X
+@item raw PCM unsigned 8 bit @tab X @tab X
+@item raw PCM unsigned 16 bit big-endian @tab X @tab X
+@item raw PCM unsigned 16 bit little-endian @tab X @tab X
+@item raw PCM unsigned 24 bit big-endian @tab X @tab X
+@item raw PCM unsigned 24 bit little-endian @tab X @tab X
+@item raw PCM unsigned 32 bit big-endian @tab X @tab X
+@item raw PCM unsigned 32 bit little-endian @tab X @tab X
+@item raw PCM 16.8 floating point little-endian @tab @tab X
+@item raw PCM 24.0 floating point little-endian @tab @tab X
+@item raw PCM floating-point 32 bit big-endian @tab X @tab X
+@item raw PCM floating-point 32 bit little-endian @tab X @tab X
+@item raw PCM floating-point 64 bit big-endian @tab X @tab X
+@item raw PCM floating-point 64 bit little-endian @tab X @tab X
+@item RDT @tab @tab X
+@item REDCODE R3D @tab @tab X
+ @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
+@item RealMedia @tab X @tab X
+@item Redirector @tab @tab X
+@item RedSpark @tab @tab X
+@item Renderware TeXture Dictionary @tab @tab X
+@item Resolume DXV @tab @tab X
+@item RL2 @tab @tab X
+ @tab Audio and video format used in some games by Entertainment Software Partners.
+@item RPL/ARMovie @tab @tab X
+@item Lego Mindstorms RSO @tab X @tab X
+@item RSD @tab @tab X
+@item RTMP @tab X @tab X
+ @tab Output is performed by publishing stream to RTMP server
+@item RTP @tab X @tab X
+@item RTSP @tab X @tab X
+@item Sample Dump eXchange @tab @tab X
+@item SAP @tab X @tab X
+@item SBG @tab @tab X
+@item SDP @tab @tab X
+@item SER @tab @tab X
+@item Sega FILM/CPK @tab X @tab X
+ @tab Used in many Sega Saturn console games.
+@item Silicon Graphics Movie @tab @tab X
+@item Sierra SOL @tab @tab X
+ @tab .sol files used in Sierra Online games.
+@item Sierra VMD @tab @tab X
+ @tab Used in Sierra CD-ROM games.
+@item Smacker @tab @tab X
+ @tab Multimedia format used by many games.
+@item SMJPEG @tab X @tab X
+ @tab Used in certain Loki game ports.
+@item SMPTE 337M encapsulation @tab @tab X
+@item Smush @tab @tab X
+ @tab Multimedia format used in some LucasArts games.
+@item Sony OpenMG (OMA) @tab X @tab X
+ @tab Audio format used in Sony Sonic Stage and Sony Vegas.
+@item Sony PlayStation STR @tab @tab X
+@item Sony Wave64 (W64) @tab X @tab X
+@item SoX native format @tab X @tab X
+@item SUN AU format @tab X @tab X
+@item SUP raw PGS subtitles @tab X @tab X
+@item SVAG @tab @tab X
+ @tab Audio format used in Konami PS2 games.
+@item TDSC @tab @tab X
+@item Text files @tab @tab X
+@item THP @tab @tab X
+ @tab Used on the Nintendo GameCube.
+@item Tiertex Limited SEQ @tab @tab X
+ @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
+@item True Audio @tab X @tab X
+@item VAG @tab @tab X
+ @tab Audio format used in many Sony PS2 games.
+@item VC-1 test bitstream @tab X @tab X
+@item Vidvox Hap @tab X @tab X
+@item Vivo @tab @tab X
+@item VPK @tab @tab X
+ @tab Audio format used in Sony PS games.
+@item WAV @tab X @tab X
+@item WavPack @tab X @tab X
+@item WebM @tab X @tab X
+@item Windows Televison (WTV) @tab X @tab X
+@item Wing Commander III movie @tab @tab X
+ @tab Multimedia format used in Origin's Wing Commander III computer game.
+@item Westwood Studios audio @tab @tab X
+ @tab Multimedia format used in Westwood Studios games.
+@item Westwood Studios VQA @tab @tab X
+ @tab Multimedia format used in Westwood Studios games.
+@item Wideband Single-bit Data (WSD) @tab @tab X
+@item WVE @tab @tab X
+@item XMV @tab @tab X
+ @tab Microsoft video container used in Xbox games.
+@item XVAG @tab @tab X
+ @tab Audio format used on the PS3.
+@item xWMA @tab @tab X
+ @tab Microsoft audio container used by XAudio 2.
+@item eXtended BINary text (XBIN) @tab @tab X
+@item YUV4MPEG pipe @tab X @tab X
+@item Psygnosis YOP @tab @tab X
+@end multitable
+
+@code{X} means that the feature in that column (encoding / decoding) is supported.
+
+@section Image Formats
+
+FFmpeg can read and write images for each frame of a video sequence. The
+following image formats are supported:
+
+@multitable @columnfractions .4 .1 .1 .4
+@item Name @tab Encoding @tab Decoding @tab Comments
+@item .Y.U.V @tab X @tab X
+ @tab one raw file per component
+@item Alias PIX @tab X @tab X
+ @tab Alias/Wavefront PIX image format
+@item animated GIF @tab X @tab X
+@item APNG @tab X @tab X
+@item BMP @tab X @tab X
+ @tab Microsoft BMP image
+@item BRender PIX @tab @tab X
+ @tab Argonaut BRender 3D engine image format.
+@item DPX @tab X @tab X
+ @tab Digital Picture Exchange
+@item EXR @tab @tab X
+ @tab OpenEXR
+@item FITS @tab X @tab X
+ @tab Flexible Image Transport System
+@item JPEG @tab X @tab X
+ @tab Progressive JPEG is not supported.
+@item JPEG 2000 @tab X @tab X
+@item JPEG-LS @tab X @tab X
+@item LJPEG @tab X @tab
+ @tab Lossless JPEG
+@item PAM @tab X @tab X
+ @tab PAM is a PNM extension with alpha support.
+@item PBM @tab X @tab X
+ @tab Portable BitMap image
+@item PCX @tab X @tab X
+ @tab PC Paintbrush
+@item PGM @tab X @tab X
+ @tab Portable GrayMap image
+@item PGMYUV @tab X @tab X
+ @tab PGM with U and V components in YUV 4:2:0
+@item PGX @tab @tab X
+ @tab PGX file decoder
+@item PIC @tab @tab X
+ @tab Pictor/PC Paint
+@item PNG @tab X @tab X
+@item PPM @tab X @tab X
+ @tab Portable PixelMap image
+@item PSD @tab @tab X
+ @tab Photoshop
+@item PTX @tab @tab X
+ @tab V.Flash PTX format
+@item SGI @tab X @tab X
+ @tab SGI RGB image format
+@item Sun Rasterfile @tab X @tab X
+ @tab Sun RAS image format
+@item TIFF @tab X @tab X
+ @tab YUV, JPEG and some extension is not supported yet.
+@item Truevision Targa @tab X @tab X
+ @tab Targa (.TGA) image format
+@item WebP @tab E @tab X
+ @tab WebP image format, encoding supported through external library libwebp
+@item XBM @tab X @tab X
+ @tab X BitMap image format
+@item XFace @tab X @tab X
+ @tab X-Face image format
+@item XPM @tab @tab X
+ @tab X PixMap image format
+@item XWD @tab X @tab X
+ @tab X Window Dump image format
+@end multitable
+
+@code{X} means that the feature in that column (encoding / decoding) is supported.
+
+@code{E} means that support is provided through an external library.
+
+@section Video Codecs
+
+@multitable @columnfractions .4 .1 .1 .4
+@item Name @tab Encoding @tab Decoding @tab Comments
+@item 4X Movie @tab @tab X
+ @tab Used in certain computer games.
+@item 8088flex TMV @tab @tab X
+@item A64 multicolor @tab X @tab
+ @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
+@item Amazing Studio PAF Video @tab @tab X
+@item American Laser Games MM @tab @tab X
+ @tab Used in games like Mad Dog McCree.
+@item Amuse Graphics Movie @tab @tab X
+@item AMV Video @tab X @tab X
+ @tab Used in Chinese MP3 players.
+@item ANSI/ASCII art @tab @tab X
+@item Apple Intermediate Codec @tab @tab X
+@item Apple MJPEG-B @tab @tab X
+@item Apple Pixlet @tab @tab X
+@item Apple ProRes @tab X @tab X
+ @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
+@item Apple QuickDraw @tab @tab X
+ @tab fourcc: qdrw
+@item Asus v1 @tab X @tab X
+ @tab fourcc: ASV1
+@item Asus v2 @tab X @tab X
+ @tab fourcc: ASV2
+@item ATI VCR1 @tab @tab X
+ @tab fourcc: VCR1
+@item ATI VCR2 @tab @tab X
+ @tab fourcc: VCR2
+@item Auravision Aura @tab @tab X
+@item Auravision Aura 2 @tab @tab X
+@item Autodesk Animator Flic video @tab @tab X
+@item Autodesk RLE @tab @tab X
+ @tab fourcc: AASC
+@item AV1 @tab E @tab E
+ @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1
+@item Avid 1:1 10-bit RGB Packer @tab X @tab X
+ @tab fourcc: AVrp
+@item AVS (Audio Video Standard) video @tab @tab X
+ @tab Video encoding used by the Creature Shock game.
+@item AVS2-P2/IEEE1857.4 @tab E @tab E
+ @tab Supported through external libraries libxavs2 and libdavs2
+@item AYUV @tab X @tab X
+ @tab Microsoft uncompressed packed 4:4:4:4
+@item Beam Software VB @tab @tab X
+@item Bethesda VID video @tab @tab X
+ @tab Used in some games from Bethesda Softworks.
+@item Bink Video @tab @tab X
+@item BitJazz SheerVideo @tab @tab X
+@item Bitmap Brothers JV video @tab @tab X
+@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
+@item Brooktree ProSumer Video @tab @tab X
+ @tab fourcc: BT20
+@item Brute Force & Ignorance @tab @tab X
+ @tab Used in the game Flash Traffic: City of Angels.
+@item C93 video @tab @tab X
+ @tab Codec used in Cyberia game.
+@item CamStudio @tab @tab X
+ @tab fourcc: CSCD
+@item CD+G @tab @tab X
+ @tab Video codec for CD+G karaoke disks
+@item CDXL @tab @tab X
+ @tab Amiga CD video codec
+@item Chinese AVS video @tab E @tab X
+ @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
+@item Delphine Software International CIN video @tab @tab X
+ @tab Codec used in Delphine Software International games.
+@item Discworld II BMV Video @tab @tab X
+@item CineForm HD @tab X @tab X
+@item Canopus HQ @tab @tab X
+@item Canopus HQA @tab @tab X
+@item Canopus HQX @tab @tab X
+@item Canopus Lossless Codec @tab @tab X
+@item CDToons @tab @tab X
+ @tab Codec used in various Broderbund games.
+@item Cinepak @tab @tab X
+@item Cirrus Logic AccuPak @tab X @tab X
+ @tab fourcc: CLJR
+@item CPiA Video Format @tab @tab X
+@item Creative YUV (CYUV) @tab @tab X
+@item DFA @tab @tab X
+ @tab Codec used in Chronomaster game.
+@item Dirac @tab E @tab X
+ @tab supported though the native vc2 (Dirac Pro) encoder
+@item Deluxe Paint Animation @tab @tab X
+@item DNxHD @tab X @tab X
+ @tab aka SMPTE VC3
+@item Duck TrueMotion 1.0 @tab @tab X
+ @tab fourcc: DUCK
+@item Duck TrueMotion 2.0 @tab @tab X
+ @tab fourcc: TM20
+@item Duck TrueMotion 2.0 RT @tab @tab X
+ @tab fourcc: TR20
+@item DV (Digital Video) @tab X @tab X
+@item Dxtory capture format @tab @tab X
+@item Feeble Files/ScummVM DXA @tab @tab X
+ @tab Codec originally used in Feeble Files game.
+@item Electronic Arts CMV video @tab @tab X
+ @tab Used in NHL 95 game.
+@item Electronic Arts Madcow video @tab @tab X
+@item Electronic Arts TGV video @tab @tab X
+@item Electronic Arts TGQ video @tab @tab X
+@item Electronic Arts TQI video @tab @tab X
+@item Escape 124 @tab @tab X
+@item Escape 130 @tab @tab X
+@item FFmpeg video codec #1 @tab X @tab X
+ @tab lossless codec (fourcc: FFV1)
+@item Flash Screen Video v1 @tab X @tab X
+ @tab fourcc: FSV1
+@item Flash Screen Video v2 @tab X @tab X
+@item Flash Video (FLV) @tab X @tab X
+ @tab Sorenson H.263 used in Flash
+@item FM Screen Capture Codec @tab @tab X
+@item Forward Uncompressed @tab @tab X
+@item Fraps @tab @tab X
+@item Go2Meeting @tab @tab X
+ @tab fourcc: G2M2, G2M3
+@item Go2Webinar @tab @tab X
+ @tab fourcc: G2M4
+@item Gremlin Digital Video @tab @tab X
+@item H.261 @tab X @tab X
+@item H.263 / H.263-1996 @tab X @tab X
+@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
+@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
+ @tab encoding supported through external library libx264 and OpenH264
+@item HEVC @tab X @tab X
+ @tab encoding supported through external library libx265 and libkvazaar
+@item HNM version 4 @tab @tab X
+@item HuffYUV @tab X @tab X
+@item HuffYUV FFmpeg variant @tab X @tab X
+@item IBM Ultimotion @tab @tab X
+ @tab fourcc: ULTI
+@item id Cinematic video @tab @tab X
+ @tab Used in Quake II.
+@item id RoQ video @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
+@item IFF ILBM @tab @tab X
+ @tab IFF interleaved bitmap
+@item IFF ByteRun1 @tab @tab X
+ @tab IFF run length encoded bitmap
+@item Infinity IMM4 @tab @tab X
+@item Intel H.263 @tab @tab X
+@item Intel Indeo 2 @tab @tab X
+@item Intel Indeo 3 @tab @tab X
+@item Intel Indeo 4 @tab @tab X
+@item Intel Indeo 5 @tab @tab X
+@item Interplay C93 @tab @tab X
+ @tab Used in the game Cyberia from Interplay.
+@item Interplay MVE video @tab @tab X
+ @tab Used in Interplay .MVE files.
+@item J2K @tab X @tab X
+@item Karl Morton's video codec @tab @tab X
+ @tab Codec used in Worms games.
+@item Kega Game Video (KGV1) @tab @tab X
+ @tab Kega emulator screen capture codec.
+@item Lagarith @tab @tab X
+@item LCL (LossLess Codec Library) MSZH @tab @tab X
+@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
+@item LOCO @tab @tab X
+@item LucasArts SANM/Smush @tab @tab X
+ @tab Used in LucasArts games / SMUSH animations.
+@item lossless MJPEG @tab X @tab X
+@item MagicYUV Video @tab X @tab X
+@item Mandsoft Screen Capture Codec @tab @tab X
+@item Microsoft ATC Screen @tab @tab X
+ @tab Also known as Microsoft Screen 3.
+@item Microsoft Expression Encoder Screen @tab @tab X
+ @tab Also known as Microsoft Titanium Screen 2.
+@item Microsoft RLE @tab @tab X
+@item Microsoft Screen 1 @tab @tab X
+ @tab Also known as Windows Media Video V7 Screen.
+@item Microsoft Screen 2 @tab @tab X
+ @tab Also known as Windows Media Video V9 Screen.
+@item Microsoft Video 1 @tab @tab X
+@item Mimic @tab @tab X
+ @tab Used in MSN Messenger Webcam streams.
+@item Miro VideoXL @tab @tab X
+ @tab fourcc: VIXL
+@item MJPEG (Motion JPEG) @tab X @tab X
+@item Mobotix MxPEG video @tab @tab X
+@item Motion Pixels video @tab @tab X
+@item MPEG-1 video @tab X @tab X
+@item MPEG-2 video @tab X @tab X
+@item MPEG-4 part 2 @tab X @tab X
+ @tab libxvidcore can be used alternatively for encoding.
+@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
+@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
+@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
+@item Newtek SpeedHQ @tab @tab X
+@item Nintendo Gamecube THP video @tab @tab X
+@item NotchLC @tab @tab X
+@item NuppelVideo/RTjpeg @tab @tab X
+ @tab Video encoding used in NuppelVideo files.
+@item On2 VP3 @tab @tab X
+ @tab still experimental
+@item On2 VP4 @tab @tab X
+ @tab fourcc: VP40
+@item On2 VP5 @tab @tab X
+ @tab fourcc: VP50
+@item On2 VP6 @tab @tab X
+ @tab fourcc: VP60,VP61,VP62
+@item On2 VP7 @tab @tab X
+ @tab fourcc: VP70,VP71
+@item VP8 @tab E @tab X
+ @tab fourcc: VP80, encoding supported through external library libvpx
+@item VP9 @tab E @tab X
+ @tab encoding supported through external library libvpx
+@item Pinnacle TARGA CineWave YUV16 @tab @tab X
+ @tab fourcc: Y216
+@item Q-team QPEG @tab @tab X
+ @tab fourccs: QPEG, Q1.0, Q1.1
+@item QuickTime 8BPS video @tab @tab X
+@item QuickTime Animation (RLE) video @tab X @tab X
+ @tab fourcc: 'rle '
+@item QuickTime Graphics (SMC) @tab @tab X
+ @tab fourcc: 'smc '
+@item QuickTime video (RPZA) @tab X @tab X
+ @tab fourcc: rpza
+@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
+@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
+@item Raw Video @tab X @tab X
+@item RealVideo 1.0 @tab X @tab X
+@item RealVideo 2.0 @tab X @tab X
+@item RealVideo 3.0 @tab @tab X
+ @tab still far from ideal
+@item RealVideo 4.0 @tab @tab X
+@item Renderware TXD (TeXture Dictionary) @tab @tab X
+ @tab Texture dictionaries used by the Renderware Engine.
+@item RL2 video @tab @tab X
+ @tab used in some games by Entertainment Software Partners
+@item ScreenPressor @tab @tab X
+@item Screenpresso @tab @tab X
+@item Screen Recorder Gold Codec @tab @tab X
+@item Sierra VMD video @tab @tab X
+ @tab Used in Sierra VMD files.
+@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
+@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
+@item Silicon Graphics RLE 8-bit video @tab @tab X
+@item Smacker video @tab @tab X
+ @tab Video encoding used in Smacker.
+@item SMPTE VC-1 @tab @tab X
+@item Snow @tab X @tab X
+ @tab experimental wavelet codec (fourcc: SNOW)
+@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
+@item Sorenson Vector Quantizer 1 @tab X @tab X
+ @tab fourcc: SVQ1
+@item Sorenson Vector Quantizer 3 @tab @tab X
+ @tab fourcc: SVQ3
+@item Sunplus JPEG (SP5X) @tab @tab X
+ @tab fourcc: SP5X
+@item TechSmith Screen Capture Codec @tab @tab X
+ @tab fourcc: TSCC
+@item TechSmith Screen Capture Codec 2 @tab @tab X
+ @tab fourcc: TSC2
+@item Theora @tab E @tab X
+ @tab encoding supported through external library libtheora
+@item Tiertex Limited SEQ video @tab @tab X
+ @tab Codec used in DOS CD-ROM FlashBack game.
+@item Ut Video @tab X @tab X
+@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
+@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
+@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
+@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
+@item VBLE Lossless Codec @tab @tab X
+@item VMware Screen Codec / VMware Video @tab @tab X
+ @tab Codec used in videos captured by VMware.
+@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
+@item Windows Media Image @tab @tab X
+@item Windows Media Video 7 @tab X @tab X
+@item Windows Media Video 8 @tab X @tab X
+@item Windows Media Video 9 @tab @tab X
+ @tab not completely working
+@item Wing Commander III / Xan @tab @tab X
+ @tab Used in Wing Commander III .MVE files.
+@item Wing Commander IV / Xan @tab @tab X
+ @tab Used in Wing Commander IV.
+@item Winnov WNV1 @tab @tab X
+@item WMV7 @tab X @tab X
+@item YAMAHA SMAF @tab X @tab X
+@item Psygnosis YOP Video @tab @tab X
+@item yuv4 @tab X @tab X
+ @tab libquicktime uncompressed packed 4:2:0
+@item ZeroCodec Lossless Video @tab @tab X
+@item ZLIB @tab X @tab X
+ @tab part of LCL, encoder experimental
+@item Zip Motion Blocks Video @tab X @tab X
+ @tab Encoder works only in PAL8.
+@end multitable
+
+@code{X} means that the feature in that column (encoding / decoding) is supported.
+
+@code{E} means that support is provided through an external library.
+
+@section Audio Codecs
+
+@multitable @columnfractions .4 .1 .1 .4
+@item Name @tab Encoding @tab Decoding @tab Comments
+@item 8SVX exponential @tab @tab X
+@item 8SVX fibonacci @tab @tab X
+@item AAC @tab EX @tab X
+ @tab encoding supported through internal encoder and external library libfdk-aac
+@item AAC+ @tab E @tab IX
+ @tab encoding supported through external library libfdk-aac
+@item AC-3 @tab IX @tab IX
+@item ACELP.KELVIN @tab @tab X
+@item ADPCM 4X Movie @tab @tab X
+@item ADPCM Yamaha AICA @tab @tab X
+@item ADPCM AmuseGraphics Movie @tab @tab X
+@item ADPCM Argonaut Games @tab X @tab X
+@item ADPCM CDROM XA @tab @tab X
+@item ADPCM Creative Technology @tab @tab X
+ @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
+@item ADPCM Electronic Arts @tab @tab X
+ @tab Used in various EA titles.
+@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
+ @tab Used in Sim City 3000.
+@item ADPCM Electronic Arts R1 @tab @tab X
+@item ADPCM Electronic Arts R2 @tab @tab X
+@item ADPCM Electronic Arts R3 @tab @tab X
+@item ADPCM Electronic Arts XAS @tab @tab X
+@item ADPCM G.722 @tab X @tab X
+@item ADPCM G.726 @tab X @tab X
+@item ADPCM IMA AMV @tab @tab X
+ @tab Used in AMV files
+@item ADPCM IMA Cunning Developments @tab @tab X
+@item ADPCM IMA Electronic Arts EACS @tab @tab X
+@item ADPCM IMA Electronic Arts SEAD @tab @tab X
+@item ADPCM IMA Funcom @tab @tab X
+@item ADPCM IMA High Voltage Software ALP @tab @tab X
+@item ADPCM IMA QuickTime @tab X @tab X
+@item ADPCM IMA Simon & Schuster Interactive @tab X @tab X
+@item ADPCM IMA Ubisoft APM @tab X @tab X
+@item ADPCM IMA Loki SDL MJPEG @tab @tab X
+@item ADPCM IMA WAV @tab X @tab X
+@item ADPCM IMA Westwood @tab @tab X
+@item ADPCM ISS IMA @tab @tab X
+ @tab Used in FunCom games.
+@item ADPCM IMA Dialogic @tab @tab X
+@item ADPCM IMA Duck DK3 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item ADPCM IMA Duck DK4 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item ADPCM IMA Radical @tab @tab X
+@item ADPCM Microsoft @tab X @tab X
+@item ADPCM MS IMA @tab X @tab X
+@item ADPCM Nintendo Gamecube AFC @tab @tab X
+@item ADPCM Nintendo Gamecube DTK @tab @tab X
+@item ADPCM Nintendo THP @tab @tab X
+@item ADPCM Playstation @tab @tab X
+@item ADPCM QT IMA @tab X @tab X
+@item ADPCM SEGA CRI ADX @tab X @tab X
+ @tab Used in Sega Dreamcast games.
+@item ADPCM Shockwave Flash @tab X @tab X
+@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
+@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
+@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
+@item ADPCM VIMA @tab @tab X
+ @tab Used in LucasArts SMUSH animations.
+@item ADPCM Westwood Studios IMA @tab @tab X
+ @tab Used in Westwood Studios games like Command and Conquer.
+@item ADPCM Yamaha @tab X @tab X
+@item ADPCM Zork @tab @tab X
+@item AMR-NB @tab E @tab X
+ @tab encoding supported through external library libopencore-amrnb
+@item AMR-WB @tab E @tab X
+ @tab encoding supported through external library libvo-amrwbenc
+@item Amazing Studio PAF Audio @tab @tab X
+@item Apple lossless audio @tab X @tab X
+ @tab QuickTime fourcc 'alac'
+@item aptX @tab X @tab X
+ @tab Used in Bluetooth A2DP
+@item aptX HD @tab X @tab X
+ @tab Used in Bluetooth A2DP
+@item ATRAC1 @tab @tab X
+@item ATRAC3 @tab @tab X
+@item ATRAC3+ @tab @tab X
+@item ATRAC9 @tab @tab X
+@item Bink Audio @tab @tab X
+ @tab Used in Bink and Smacker files in many games.
+@item CELT @tab @tab E
+ @tab decoding supported through external library libcelt
+@item codec2 @tab E @tab E
+ @tab en/decoding supported through external library libcodec2
+@item CRI HCA @tab @tab X
+@item Delphine Software International CIN audio @tab @tab X
+ @tab Codec used in Delphine Software International games.
+@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
+@item Discworld II BMV Audio @tab @tab X
+@item COOK @tab @tab X
+ @tab All versions except 5.1 are supported.
+@item DCA (DTS Coherent Acoustics) @tab X @tab X
+ @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
+@item Dolby E @tab @tab X
+@item DPCM Gremlin @tab @tab X
+@item DPCM id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
+@item DPCM Interplay @tab @tab X
+ @tab Used in various Interplay computer games.
+@item DPCM Squareroot-Delta-Exact @tab @tab X
+ @tab Used in various games.
+@item DPCM Sierra Online @tab @tab X
+ @tab Used in Sierra Online game audio files.
+@item DPCM Sol @tab @tab X
+@item DPCM Xan @tab @tab X
+ @tab Used in Origin's Wing Commander IV AVI files.
+@item DPCM Xilam DERF @tab @tab X
+@item DSD (Direct Stream Digital), least significant bit first @tab @tab X
+@item DSD (Direct Stream Digital), most significant bit first @tab @tab X
+@item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X
+@item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X
+@item DSP Group TrueSpeech @tab @tab X
+@item DST (Direct Stream Transfer) @tab @tab X
+@item DV audio @tab @tab X
+@item Enhanced AC-3 @tab X @tab X
+@item EVRC (Enhanced Variable Rate Codec) @tab @tab X
+@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
+@item G.723.1 @tab X @tab X
+@item G.729 @tab @tab X
+@item GSM @tab E @tab X
+ @tab encoding supported through external library libgsm
+@item GSM Microsoft variant @tab E @tab X
+ @tab encoding supported through external library libgsm
+@item IAC (Indeo Audio Coder) @tab @tab X
+@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
+ @tab encoding and decoding supported through external library libilbc
+@item IMC (Intel Music Coder) @tab @tab X
+@item Interplay ACM @tab @tab X
+@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
+@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
+@item MLP (Meridian Lossless Packing) @tab X @tab X
+ @tab Used in DVD-Audio discs.
+@item Monkey's Audio @tab @tab X
+@item MP1 (MPEG audio layer 1) @tab @tab IX
+@item MP2 (MPEG audio layer 2) @tab IX @tab IX
+ @tab encoding supported also through external library TwoLAME
+@item MP3 (MPEG audio layer 3) @tab E @tab IX
+ @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
+@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
+@item Musepack SV7 @tab @tab X
+@item Musepack SV8 @tab @tab X
+@item Nellymoser Asao @tab X @tab X
+@item On2 AVC (Audio for Video Codec) @tab @tab X
+@item Opus @tab E @tab X
+ @tab encoding supported through external library libopus
+@item PCM A-law @tab X @tab X
+@item PCM mu-law @tab X @tab X
+@item PCM Archimedes VIDC @tab X @tab X
+@item PCM signed 8-bit planar @tab X @tab X
+@item PCM signed 16-bit big-endian planar @tab X @tab X
+@item PCM signed 16-bit little-endian planar @tab X @tab X
+@item PCM signed 24-bit little-endian planar @tab X @tab X
+@item PCM signed 32-bit little-endian planar @tab X @tab X
+@item PCM 32-bit floating point big-endian @tab X @tab X
+@item PCM 32-bit floating point little-endian @tab X @tab X
+@item PCM 64-bit floating point big-endian @tab X @tab X
+@item PCM 64-bit floating point little-endian @tab X @tab X
+@item PCM D-Cinema audio signed 24-bit @tab X @tab X
+@item PCM signed 8-bit @tab X @tab X
+@item PCM signed 16-bit big-endian @tab X @tab X
+@item PCM signed 16-bit little-endian @tab X @tab X
+@item PCM signed 24-bit big-endian @tab X @tab X
+@item PCM signed 24-bit little-endian @tab X @tab X
+@item PCM signed 32-bit big-endian @tab X @tab X
+@item PCM signed 32-bit little-endian @tab X @tab X
+@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
+@item PCM unsigned 8-bit @tab X @tab X
+@item PCM unsigned 16-bit big-endian @tab X @tab X
+@item PCM unsigned 16-bit little-endian @tab X @tab X
+@item PCM unsigned 24-bit big-endian @tab X @tab X
+@item PCM unsigned 24-bit little-endian @tab X @tab X
+@item PCM unsigned 32-bit big-endian @tab X @tab X
+@item PCM unsigned 32-bit little-endian @tab X @tab X
+@item QCELP / PureVoice @tab @tab X
+@item QDesign Music Codec 1 @tab @tab X
+@item QDesign Music Codec 2 @tab @tab X
+ @tab There are still some distortions.
+@item RealAudio 1.0 (14.4K) @tab X @tab X
+ @tab Real 14400 bit/s codec
+@item RealAudio 2.0 (28.8K) @tab @tab X
+ @tab Real 28800 bit/s codec
+@item RealAudio 3.0 (dnet) @tab IX @tab X
+ @tab Real low bitrate AC-3 codec
+@item RealAudio Lossless @tab @tab X
+@item RealAudio SIPR / ACELP.NET @tab @tab X
+@item SBC (low-complexity subband codec) @tab X @tab X
+ @tab Used in Bluetooth A2DP
+@item Shorten @tab @tab X
+@item Sierra VMD audio @tab @tab X
+ @tab Used in Sierra VMD files.
+@item Smacker audio @tab @tab X
+@item SMPTE 302M AES3 audio @tab X @tab X
+@item Sonic @tab X @tab X
+ @tab experimental codec
+@item Sonic lossless @tab X @tab X
+ @tab experimental codec
+@item Speex @tab E @tab E
+ @tab supported through external library libspeex
+@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
+@item True Audio (TTA) @tab X @tab X
+@item TrueHD @tab X @tab X
+ @tab Used in HD-DVD and Blu-Ray discs.
+@item TwinVQ (VQF flavor) @tab @tab X
+@item VIMA @tab @tab X
+ @tab Used in LucasArts SMUSH animations.
+@item Vorbis @tab E @tab X
+ @tab A native but very primitive encoder exists.
+@item Voxware MetaSound @tab @tab X
+@item WavPack @tab X @tab X
+@item Westwood Audio (SND1) @tab @tab X
+@item Windows Media Audio 1 @tab X @tab X
+@item Windows Media Audio 2 @tab X @tab X
+@item Windows Media Audio Lossless @tab @tab X
+@item Windows Media Audio Pro @tab @tab X
+@item Windows Media Audio Voice @tab @tab X
+@item Xbox Media Audio 1 @tab @tab X
+@item Xbox Media Audio 2 @tab @tab X
+@end multitable
+
+@code{X} means that the feature in that column (encoding / decoding) is supported.
+
+@code{E} means that support is provided through an external library.
+
+@code{I} means that an integer-only version is available, too (ensures high
+performance on systems without hardware floating point support).
+
+@section Subtitle Formats
+
+@multitable @columnfractions .4 .1 .1 .1 .1
+@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
+@item 3GPP Timed Text @tab @tab @tab X @tab X
+@item AQTitle @tab @tab X @tab @tab X
+@item DVB @tab X @tab X @tab X @tab X
+@item DVB teletext @tab @tab X @tab @tab E
+@item DVD @tab X @tab X @tab X @tab X
+@item JACOsub @tab X @tab X @tab @tab X
+@item MicroDVD @tab X @tab X @tab @tab X
+@item MPL2 @tab @tab X @tab @tab X
+@item MPsub (MPlayer) @tab @tab X @tab @tab X
+@item PGS @tab @tab @tab @tab X
+@item PJS (Phoenix) @tab @tab X @tab @tab X
+@item RealText @tab @tab X @tab @tab X
+@item SAMI @tab @tab X @tab @tab X
+@item Spruce format (STL) @tab @tab X @tab @tab X
+@item SSA/ASS @tab X @tab X @tab X @tab X
+@item SubRip (SRT) @tab X @tab X @tab X @tab X
+@item SubViewer v1 @tab @tab X @tab @tab X
+@item SubViewer @tab @tab X @tab @tab X
+@item TED Talks captions @tab @tab X @tab @tab X
+@item VobSub (IDX+SUB) @tab @tab X @tab @tab X
+@item VPlayer @tab @tab X @tab @tab X
+@item WebVTT @tab X @tab X @tab X @tab X
+@item XSUB @tab @tab @tab X @tab X
+@end multitable
+
+@code{X} means that the feature is supported.
+
+@code{E} means that support is provided through an external library.
+
+@section Network Protocols
+
+@multitable @columnfractions .4 .1
+@item Name @tab Support
+@item AMQP @tab E
+@item file @tab X
+@item FTP @tab X
+@item Gopher @tab X
+@item HLS @tab X
+@item HTTP @tab X
+@item HTTPS @tab X
+@item Icecast @tab X
+@item MMSH @tab X
+@item MMST @tab X
+@item pipe @tab X
+@item Pro-MPEG FEC @tab X
+@item RTMP @tab X
+@item RTMPE @tab X
+@item RTMPS @tab X
+@item RTMPT @tab X
+@item RTMPTE @tab X
+@item RTMPTS @tab X
+@item RTP @tab X
+@item SAMBA @tab E
+@item SCTP @tab X
+@item SFTP @tab E
+@item TCP @tab X
+@item TLS @tab X
+@item UDP @tab X
+@item ZMQ @tab E
+@end multitable
+
+@code{X} means that the protocol is supported.
+
+@code{E} means that support is provided through an external library.
+
+
+@section Input/Output Devices
+
+@multitable @columnfractions .4 .1 .1
+@item Name @tab Input @tab Output
+@item ALSA @tab X @tab X
+@item BKTR @tab X @tab
+@item caca @tab @tab X
+@item DV1394 @tab X @tab
+@item Lavfi virtual device @tab X @tab
+@item Linux framebuffer @tab X @tab X
+@item JACK @tab X @tab
+@item LIBCDIO @tab X
+@item LIBDC1394 @tab X @tab
+@item OpenAL @tab X
+@item OpenGL @tab @tab X
+@item OSS @tab X @tab X
+@item PulseAudio @tab X @tab X
+@item SDL @tab @tab X
+@item Video4Linux2 @tab X @tab X
+@item VfW capture @tab X @tab
+@item X11 grabbing @tab X @tab
+@item Win32 grabbing @tab X @tab
+@end multitable
+
+@code{X} means that input/output is supported.
+
+@section Timecode
+
+@multitable @columnfractions .4 .1 .1
+@item Codec/format @tab Read @tab Write
+@item AVI @tab X @tab X
+@item DV @tab X @tab X
+@item GXF @tab X @tab X
+@item MOV @tab X @tab X
+@item MPEG1/2 @tab X @tab X
+@item MXF @tab X @tab X
+@end multitable