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authorIvo van Poorten <ivop@euronet.nl>2007-05-08 11:01:14 +0000
committerIvo van Poorten <ivop@euronet.nl>2007-05-08 11:01:14 +0000
commit12b6d7c007d13f63045b558dd4024c5902d2391e (patch)
tree12258d24e7789f0ff9aea364ec44c0605caa9e5a /doc/ffmpeg-doc.texi
parentd58bbf8154ed5cca0e83efc3f33e24c0ff1e3205 (diff)
add Renderware TXD format
Originally committed as revision 8936 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc/ffmpeg-doc.texi')
-rw-r--r--doc/ffmpeg-doc.texi1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi
index e78a4e8255..8269aabdf7 100644
--- a/doc/ffmpeg-doc.texi
+++ b/doc/ffmpeg-doc.texi
@@ -1056,6 +1056,7 @@ following image formats are supported:
@item C93 Video @tab @tab X @tab Codec used in Cyberia game.
@item THP @tab @tab X @tab Used on the Nintendo GameCube.
@item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks.
+@item Renderware TXD @tab @tab X @tab Texture dictionaries used by the Renderware Engine.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.