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authorMike Melanson <mike@multimedia.cx>2006-02-12 08:53:29 +0000
committerMike Melanson <mike@multimedia.cx>2006-02-12 08:53:29 +0000
commit9c8d8e84e0f4534d58be6b66f6ec1eef51e1d89c (patch)
tree04088d086300e11fcbbfcc94a0b0db6986a76e39 /doc/ffmpeg-doc.texi
parent4e114829b1d03ce4714c45f5d8628d46cc873cc0 (diff)
dosbox native ZMBV decoder, courtesy of Kostya
Originally committed as revision 5000 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc/ffmpeg-doc.texi')
-rw-r--r--doc/ffmpeg-doc.texi1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi
index 617a6ea276..59ade04277 100644
--- a/doc/ffmpeg-doc.texi
+++ b/doc/ffmpeg-doc.texi
@@ -791,6 +791,7 @@ following image formats are supported:
@item Fraps FPS1 @tab @tab X @tab
@item CamStudio @tab @tab X @tab fourcc: CSCD
@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
+@item ZMBV @tab @tab X @tab
@end multitable
@code{X} means that encoding (resp. decoding) is supported.