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authorMartin Storsjö <martin@martin.st>2022-07-13 00:48:48 +0300
committerMartin Storsjö <martin@martin.st>2022-07-16 17:26:17 +0300
commit4136405c86162063e45d40d55c9985f348d4ea0a (patch)
treebf05ccefe508d21a1078cef20f6ff36968b7bd94 /Changelog
parent68a03f64240dcbe408c3fd43d1071a105508a588 (diff)
aarch64: me_cmp: Don't do uaddlv once per iteration
The max height is currently documented as 16; the max difference per pixel is 255, and a .8h element can easily contain 16*255, thus keep accumulating in two .8h vectors, and just do the final accumulationat the end. This should work for heights up to 256. This requires a minor register renumbering in ff_pix_abs16_xy2_neon. Before: Cortex A53 A72 A73 Graviton 3 pix_abs_0_0_neon: 97.7 47.0 37.5 22.7 pix_abs_0_1_neon: 154.0 59.0 52.0 25.0 pix_abs_0_3_neon: 179.7 96.7 87.5 41.2 After: pix_abs_0_0_neon: 96.0 39.2 31.2 22.0 pix_abs_0_1_neon: 150.7 59.7 46.2 23.7 pix_abs_0_3_neon: 175.7 83.7 81.7 38.2 Signed-off-by: Martin Storsjö <martin@martin.st>
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