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authorDiego Biurrun <diego@biurrun.de>2009-03-02 06:01:32 +0000
committerDiego Biurrun <diego@biurrun.de>2009-03-02 06:01:32 +0000
commit12dd57fd290346d301eccce6cf1984cc4ac50b6c (patch)
tree67c87b479a61d7ba395934742451301ae98b2bbb
parentfd75cedd15e3cbeedd3c641cc9b4e2e0f3cd2616 (diff)
cosmetics: Reformat long_names so that "DPCM" comes first.
Originally committed as revision 17721 to svn://svn.ffmpeg.org/ffmpeg/trunk
-rw-r--r--doc/general.texi16
-rw-r--r--libavcodec/dpcm.c8
2 files changed, 12 insertions, 12 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 5f708b71f5..0a30a96978 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -522,6 +522,14 @@ following image formats are supported:
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
@item DCA (DTS Coherent Acoustics) @tab @tab X
+@item DPCM id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
+@item DPCM Interplay @tab @tab X
+ @tab Used in various Interplay computer games.
+@item DPCM Sierra Online @tab @tab X
+ @tab Used in Sierra Online game audio files.
+@item DPCM Sol @tab @tab X
+@item DPCM Xan @tab @tab X
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab @tab X
@@ -531,11 +539,7 @@ following image formats are supported:
@tab supported through external library libgsm
@item GSM Microsoft variant @tab E @tab E
@tab supported through external library libgsm
-@item id RoQ DPCM @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
@item IMC (Intel Music Coder) @tab @tab X
-@item Interplay DPCM @tab @tab X
- @tab Used in various Interplay computer games.
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X
@@ -582,12 +586,9 @@ following image formats are supported:
@item RealAudio 3.0 (dnet) @tab IX @tab X
@tab Real low bitrate AC-3 codec
@item Shorten @tab @tab X
-@item Sierra Online DPCM @tab @tab X
- @tab Used in Sierra Online game audio files.
@item Sierra VMD audio @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
-@item Sol DPCM @tab @tab X
@item Sonic @tab X @tab X
@tab experimental codec
@item Sonic lossless @tab X @tab X
@@ -601,7 +602,6 @@ following image formats are supported:
@item Westwood Audio (SND1) @tab @tab X
@item Windows Media Audio 1 @tab X @tab X
@item Windows Media Audio 2 @tab X @tab X
-@item Xan DPCM @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
@end multitable
diff --git a/libavcodec/dpcm.c b/libavcodec/dpcm.c
index 227bf78bd5..daa21cd09e 100644
--- a/libavcodec/dpcm.c
+++ b/libavcodec/dpcm.c
@@ -309,7 +309,7 @@ AVCodec name ## _decoder = { \
.long_name = NULL_IF_CONFIG_SMALL(long_name_), \
};
-DPCM_DECODER(CODEC_ID_INTERPLAY_DPCM, interplay_dpcm, "Interplay DPCM");
-DPCM_DECODER(CODEC_ID_ROQ_DPCM, roq_dpcm, "id RoQ DPCM");
-DPCM_DECODER(CODEC_ID_SOL_DPCM, sol_dpcm, "Sol DPCM");
-DPCM_DECODER(CODEC_ID_XAN_DPCM, xan_dpcm, "Xan DPCM");
+DPCM_DECODER(CODEC_ID_INTERPLAY_DPCM, interplay_dpcm, "DPCM Interplay");
+DPCM_DECODER(CODEC_ID_ROQ_DPCM, roq_dpcm, "DPCM id RoQ");
+DPCM_DECODER(CODEC_ID_SOL_DPCM, sol_dpcm, "DPCM Sol");
+DPCM_DECODER(CODEC_ID_XAN_DPCM, xan_dpcm, "DPCM Xan");