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authorDaniel Playfair Cal <daniel.playfair.cal@gmail.com>2021-07-17 11:28:56 +0200
committerPaul B Mahol <onemda@gmail.com>2021-07-17 11:28:56 +0200
commit7f6d20931b1b14031f585610a8d81a86368ab46d (patch)
treef20f60567251e68a85e7674c90aa00dd7559bb84
parent748c3fa52aac58f1a716ef5972a1c623076a0182 (diff)
avfilter/vf_v360: fix visibility test for fisheye projection
Previously the visibility test referred to a circle in the input. This changes it so that it refers accurately to the entire area in the input.
-rw-r--r--libavfilter/vf_v360.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 0c47883d4d..c5c4e3bf65 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -2926,7 +2926,7 @@ static int xyz_to_fisheye(const V360Context *s,
float uf = vec[0] / lh * phi / s->iflat_range[0];
float vf = vec[1] / lh * phi / s->iflat_range[1];
- const int visible = hypotf(uf, vf) <= 0.5f;
+ const int visible = -0.5f < uf && uf < 0.5f && -0.5f < vf && vf < 0.5f;
int ui, vi;
uf = (uf + 0.5f) * width;