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authorAndreas Rheinhardt <andreas.rheinhardt@gmail.com>2019-08-02 22:29:16 +0200
committerMichael Niedermayer <michael@niedermayer.cc>2019-08-05 17:54:24 +0200
commitf12e662a3d3f489eec887b5f2ab20a550caed9cf (patch)
tree04b2a68049f8fb1ca92c89ed83eb2179b852c9a9
parent43015afd7ce9055f1fa2d7648c3fcd9b7cfd7721 (diff)
libavcodec/iff: Use unsigned to avoid undefined behaviour
The initialization of the uint32_t plane32_lut matrix uses left shifts of the form 1 << plane; plane can be as big as 31 which means that this is undefined behaviour as 1 will be simply an int. So make it unsigned to avoid this. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
-rw-r--r--libavcodec/iff.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/libavcodec/iff.c b/libavcodec/iff.c
index 7f1c589d7c..fc7bfad731 100644
--- a/libavcodec/iff.c
+++ b/libavcodec/iff.c
@@ -111,23 +111,23 @@ static const uint64_t plane8_lut[8][256] = {
LUT8(4), LUT8(5), LUT8(6), LUT8(7),
};
-#define LUT32(plane) { \
- 0, 0, 0, 0, \
- 0, 0, 0, 1 << plane, \
- 0, 0, 1 << plane, 0, \
- 0, 0, 1 << plane, 1 << plane, \
- 0, 1 << plane, 0, 0, \
- 0, 1 << plane, 0, 1 << plane, \
- 0, 1 << plane, 1 << plane, 0, \
- 0, 1 << plane, 1 << plane, 1 << plane, \
- 1 << plane, 0, 0, 0, \
- 1 << plane, 0, 0, 1 << plane, \
- 1 << plane, 0, 1 << plane, 0, \
- 1 << plane, 0, 1 << plane, 1 << plane, \
- 1 << plane, 1 << plane, 0, 0, \
- 1 << plane, 1 << plane, 0, 1 << plane, \
- 1 << plane, 1 << plane, 1 << plane, 0, \
- 1 << plane, 1 << plane, 1 << plane, 1 << plane, \
+#define LUT32(plane) { \
+ 0, 0, 0, 0, \
+ 0, 0, 0, 1U << plane, \
+ 0, 0, 1U << plane, 0, \
+ 0, 0, 1U << plane, 1U << plane, \
+ 0, 1U << plane, 0, 0, \
+ 0, 1U << plane, 0, 1U << plane, \
+ 0, 1U << plane, 1U << plane, 0, \
+ 0, 1U << plane, 1U << plane, 1U << plane, \
+ 1U << plane, 0, 0, 0, \
+ 1U << plane, 0, 0, 1U << plane, \
+ 1U << plane, 0, 1U << plane, 0, \
+ 1U << plane, 0, 1U << plane, 1U << plane, \
+ 1U << plane, 1U << plane, 0, 0, \
+ 1U << plane, 1U << plane, 0, 1U << plane, \
+ 1U << plane, 1U << plane, 1U << plane, 0, \
+ 1U << plane, 1U << plane, 1U << plane, 1U << plane, \
}
// 32 planes * 4-bit mask * 4 lookup tables each