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author | Andreas Rheinhardt <andreas.rheinhardt@gmail.com> | 2019-08-02 22:29:16 +0200 |
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committer | Michael Niedermayer <michael@niedermayer.cc> | 2019-08-05 17:54:24 +0200 |
commit | f12e662a3d3f489eec887b5f2ab20a550caed9cf (patch) | |
tree | 04b2a68049f8fb1ca92c89ed83eb2179b852c9a9 | |
parent | 43015afd7ce9055f1fa2d7648c3fcd9b7cfd7721 (diff) |
libavcodec/iff: Use unsigned to avoid undefined behaviour
The initialization of the uint32_t plane32_lut matrix uses left shifts
of the form 1 << plane; plane can be as big as 31 which means that this
is undefined behaviour as 1 will be simply an int. So make it unsigned
to avoid this.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
-rw-r--r-- | libavcodec/iff.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/libavcodec/iff.c b/libavcodec/iff.c index 7f1c589d7c..fc7bfad731 100644 --- a/libavcodec/iff.c +++ b/libavcodec/iff.c @@ -111,23 +111,23 @@ static const uint64_t plane8_lut[8][256] = { LUT8(4), LUT8(5), LUT8(6), LUT8(7), }; -#define LUT32(plane) { \ - 0, 0, 0, 0, \ - 0, 0, 0, 1 << plane, \ - 0, 0, 1 << plane, 0, \ - 0, 0, 1 << plane, 1 << plane, \ - 0, 1 << plane, 0, 0, \ - 0, 1 << plane, 0, 1 << plane, \ - 0, 1 << plane, 1 << plane, 0, \ - 0, 1 << plane, 1 << plane, 1 << plane, \ - 1 << plane, 0, 0, 0, \ - 1 << plane, 0, 0, 1 << plane, \ - 1 << plane, 0, 1 << plane, 0, \ - 1 << plane, 0, 1 << plane, 1 << plane, \ - 1 << plane, 1 << plane, 0, 0, \ - 1 << plane, 1 << plane, 0, 1 << plane, \ - 1 << plane, 1 << plane, 1 << plane, 0, \ - 1 << plane, 1 << plane, 1 << plane, 1 << plane, \ +#define LUT32(plane) { \ + 0, 0, 0, 0, \ + 0, 0, 0, 1U << plane, \ + 0, 0, 1U << plane, 0, \ + 0, 0, 1U << plane, 1U << plane, \ + 0, 1U << plane, 0, 0, \ + 0, 1U << plane, 0, 1U << plane, \ + 0, 1U << plane, 1U << plane, 0, \ + 0, 1U << plane, 1U << plane, 1U << plane, \ + 1U << plane, 0, 0, 0, \ + 1U << plane, 0, 0, 1U << plane, \ + 1U << plane, 0, 1U << plane, 0, \ + 1U << plane, 0, 1U << plane, 1U << plane, \ + 1U << plane, 1U << plane, 0, 0, \ + 1U << plane, 1U << plane, 0, 1U << plane, \ + 1U << plane, 1U << plane, 1U << plane, 0, \ + 1U << plane, 1U << plane, 1U << plane, 1U << plane, \ } // 32 planes * 4-bit mask * 4 lookup tables each |