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authorPaul B Mahol <onemda@gmail.com>2020-10-06 13:51:52 +0200
committerPaul B Mahol <onemda@gmail.com>2020-10-07 01:54:05 +0200
commita086b73e1f7ae90f7ab17b3a0c40c40c1ff2c8a0 (patch)
tree34be00ba5833e51da221b963f241af93ef0164d6
parenta48adcd1369131ebadd1c928fe790c72795182a7 (diff)
avfilter/vf_v360: use quaternions for rotation
Fixes gimbal lock issues, and round-off errors.
-rw-r--r--libavfilter/v360.h2
-rw-r--r--libavfilter/vf_v360.c100
2 files changed, 56 insertions, 46 deletions
diff --git a/libavfilter/v360.h b/libavfilter/v360.h
index b64d4827f8..87770664a3 100644
--- a/libavfilter/v360.h
+++ b/libavfilter/v360.h
@@ -150,7 +150,7 @@ typedef struct V360Context {
float flat_range[2];
float iflat_range[2];
- float rot_mat[3][3];
+ float rot_quaternion[2][4];
float output_mirror_modifier[3];
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 2a51f24c34..824f0e6154 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -3863,73 +3863,76 @@ static int xyz_to_octahedron(const V360Context *s,
return 1;
}
-static void multiply_matrix(float c[3][3], const float a[3][3], const float b[3][3])
+static void multiply_quaternion(float c[4], const float a[4], const float b[4])
{
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- float sum = 0.f;
-
- for (int k = 0; k < 3; k++)
- sum += a[i][k] * b[k][j];
+ c[0] = a[0] * b[0] - a[1] * b[1] - a[2] * b[2] - a[3] * b[3];
+ c[1] = a[1] * b[0] + a[0] * b[1] + a[2] * b[3] - a[3] * b[2];
+ c[2] = a[2] * b[0] + a[0] * b[2] + a[3] * b[1] - a[1] * b[3];
+ c[3] = a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1];
+}
- c[i][j] = sum;
- }
- }
+static void conjugate_quaternion(float d[4], const float q[4])
+{
+ d[0] = q[0];
+ d[1] = -q[1];
+ d[2] = -q[2];
+ d[3] = -q[3];
}
/**
- * Calculate rotation matrix for yaw/pitch/roll angles.
+ * Calculate rotation quaternion for yaw/pitch/roll angles.
*/
-static inline void calculate_rotation_matrix(float yaw, float pitch, float roll,
- float rot_mat[3][3],
- const int rotation_order[3])
+static inline void calculate_rotation(float yaw, float pitch, float roll,
+ float rot_quaternion[2][4],
+ const int rotation_order[3])
{
const float yaw_rad = yaw * M_PI / 180.f;
const float pitch_rad = pitch * M_PI / 180.f;
const float roll_rad = roll * M_PI / 180.f;
- const float sin_yaw = sinf(yaw_rad);
- const float cos_yaw = cosf(yaw_rad);
- const float sin_pitch = sinf(pitch_rad);
- const float cos_pitch = cosf(pitch_rad);
- const float sin_roll = sinf(roll_rad);
- const float cos_roll = cosf(roll_rad);
+ const float sin_yaw = sinf(yaw_rad * 0.5f);
+ const float cos_yaw = cosf(yaw_rad * 0.5f);
+ const float sin_pitch = sinf(pitch_rad * 0.5f);
+ const float cos_pitch = cosf(pitch_rad * 0.5f);
+ const float sin_roll = sinf(roll_rad * 0.5f);
+ const float cos_roll = cosf(roll_rad * 0.5f);
- float m[3][3][3];
- float temp[3][3];
+ float m[3][4];
+ float tmp[2][4];
- m[0][0][0] = cos_yaw; m[0][0][1] = 0; m[0][0][2] = sin_yaw;
- m[0][1][0] = 0; m[0][1][1] = 1; m[0][1][2] = 0;
- m[0][2][0] = -sin_yaw; m[0][2][1] = 0; m[0][2][2] = cos_yaw;
+ m[0][0] = cos_yaw; m[0][1] = 0.f; m[0][2] = sin_yaw; m[0][3] = 0.f;
+ m[1][0] = cos_pitch; m[1][1] = sin_pitch; m[1][2] = 0.f; m[1][3] = 0.f;
+ m[2][0] = cos_roll; m[2][1] = 0.f; m[2][2] = 0.f; m[2][3] = sin_roll;
- m[1][0][0] = 1; m[1][0][1] = 0; m[1][0][2] = 0;
- m[1][1][0] = 0; m[1][1][1] = cos_pitch; m[1][1][2] = -sin_pitch;
- m[1][2][0] = 0; m[1][2][1] = sin_pitch; m[1][2][2] = cos_pitch;
+ multiply_quaternion(tmp[0], rot_quaternion[0], m[rotation_order[0]]);
+ multiply_quaternion(tmp[1], tmp[0], m[rotation_order[1]]);
+ multiply_quaternion(rot_quaternion[0], tmp[1], m[rotation_order[2]]);
- m[2][0][0] = cos_roll; m[2][0][1] = -sin_roll; m[2][0][2] = 0;
- m[2][1][0] = sin_roll; m[2][1][1] = cos_roll; m[2][1][2] = 0;
- m[2][2][0] = 0; m[2][2][1] = 0; m[2][2][2] = 1;
-
- multiply_matrix(temp, m[rotation_order[0]], m[rotation_order[1]]);
- multiply_matrix(rot_mat, temp, m[rotation_order[2]]);
+ conjugate_quaternion(rot_quaternion[1], rot_quaternion[0]);
}
/**
- * Rotate vector with given rotation matrix.
+ * Rotate vector with given rotation quaternion.
*
- * @param rot_mat rotation matrix
+ * @param rot_quaternion rotation quaternion
* @param vec vector
*/
-static inline void rotate(const float rot_mat[3][3],
+static inline void rotate(const float rot_quaternion[2][4],
float *vec)
{
- const float x_tmp = vec[0] * rot_mat[0][0] + vec[1] * rot_mat[0][1] + vec[2] * rot_mat[0][2];
- const float y_tmp = vec[0] * rot_mat[1][0] + vec[1] * rot_mat[1][1] + vec[2] * rot_mat[1][2];
- const float z_tmp = vec[0] * rot_mat[2][0] + vec[1] * rot_mat[2][1] + vec[2] * rot_mat[2][2];
+ float qv[4], temp[4], rqv[4];
+
+ qv[0] = 0;
+ qv[1] = vec[0];
+ qv[2] = vec[1];
+ qv[3] = vec[2];
- vec[0] = x_tmp;
- vec[1] = y_tmp;
- vec[2] = z_tmp;
+ multiply_quaternion(temp, rot_quaternion[0], qv);
+ multiply_quaternion(rqv, temp, rot_quaternion[1]);
+
+ vec[0] = rqv[1];
+ vec[1] = rqv[2];
+ vec[2] = rqv[3];
}
static inline void set_mirror_modifier(int h_flip, int v_flip, int d_flip,
@@ -4109,7 +4112,7 @@ static av_always_inline int v360_slice(AVFilterContext *ctx, void *arg, int jobn
else
out_mask = s->out_transform(s, i, j, width, height, vec);
av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2]));
- rotate(s->rot_mat, vec);
+ rotate(s->rot_quaternion, vec);
av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2]));
normalize_vector(vec);
mirror(s->output_mirror_modifier, vec);
@@ -4667,7 +4670,14 @@ static int config_output(AVFilterLink *outlink)
return err;
}
- calculate_rotation_matrix(s->yaw, s->pitch, s->roll, s->rot_mat, s->rotation_order);
+ s->rot_quaternion[0][0] = 1.f;
+ s->rot_quaternion[0][1] = s->rot_quaternion[0][2] = s->rot_quaternion[0][3] = 0.f;
+
+ for (int i = 0; i < 4; i++) {
+ calculate_rotation(s->yaw * 0.25f, s->pitch * 0.25f, s->roll * 0.25f,
+ s->rot_quaternion, s->rotation_order);
+ }
+
set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, s->output_mirror_modifier);
ctx->internal->execute(ctx, v360_slice, NULL, NULL, s->nb_threads);