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authorBen Chang <benc@nvidia.com>2017-02-24 14:39:21 -0800
committerLuca Barbato <lu_zero@gentoo.org>2017-02-28 11:54:02 +0100
commitd8f36a6aa33e9f904fa47caa0329ddaac391cd7d (patch)
tree426a36bdcbef8bd693c5141107c4393d076be9bb
parent698ac8f9cabd053f2c19346a77b92f8eae4218fc (diff)
nvenc: Fix the preset mapping list
The map is a sparse array and does not need a empty element to terminate it. The empty element is stored after the last one inserted in the list, overwriting whichever element was next with zeros. Bug-Id: 1029 Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
-rw-r--r--libavcodec/nvenc.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/libavcodec/nvenc.c b/libavcodec/nvenc.c
index ffa8a0a2d8..fcd496b93f 100644
--- a/libavcodec/nvenc.c
+++ b/libavcodec/nvenc.c
@@ -495,8 +495,7 @@ static int nvenc_map_preset(NVENCContext *ctx)
PRESET(LOSSLESS_HP, NVENC_LOSSLESS),
PRESET_ALIAS(SLOW, HQ, NVENC_TWO_PASSES),
PRESET_ALIAS(MEDIUM, HQ, NVENC_ONE_PASS),
- PRESET_ALIAS(FAST, HP, NVENC_ONE_PASS),
- { { 0 } }
+ PRESET_ALIAS(FAST, HP, NVENC_ONE_PASS)
};
GUIDTuple *t = &presets[ctx->preset];