summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMartin Storsjö <martin@martin.st>2016-11-14 12:32:23 +0200
committerRonald S. Bultje <rsbultje@gmail.com>2016-11-15 15:10:03 -0500
commit6bec60a683a530ac3bf5a19e5c3d087b5dd047a1 (patch)
treed56b0a5a56e6365957af48203168ecc4e065bdd0
parentb4dc7c341eb08b6a4d5470a05364eadf85434108 (diff)
arm: vp9: Add NEON loop filters
This work is sponsored by, and copyright, Google. The implementation tries to have smart handling of cases where no pixels need the full filtering for the 8/16 width filters, skipping both calculation and writeback of the unmodified pixels in those cases. The actual effect of this is hard to test with checkasm though, since it tests the full filtering, and the benefit depends on how many filtered blocks use the shortcut. Examples of relative speedup compared to the C version, from checkasm: Cortex A7 A8 A9 A53 vp9_loop_filter_h_4_8_neon: 2.72 2.68 1.78 3.15 vp9_loop_filter_h_8_8_neon: 2.36 2.38 1.70 2.91 vp9_loop_filter_h_16_8_neon: 1.80 1.89 1.45 2.01 vp9_loop_filter_h_16_16_neon: 2.81 2.78 2.18 3.16 vp9_loop_filter_mix2_h_44_16_neon: 2.65 2.67 1.93 3.05 vp9_loop_filter_mix2_h_48_16_neon: 2.46 2.38 1.81 2.85 vp9_loop_filter_mix2_h_84_16_neon: 2.50 2.41 1.73 2.85 vp9_loop_filter_mix2_h_88_16_neon: 2.77 2.66 1.96 3.23 vp9_loop_filter_mix2_v_44_16_neon: 4.28 4.46 3.22 5.70 vp9_loop_filter_mix2_v_48_16_neon: 3.92 4.00 3.03 5.19 vp9_loop_filter_mix2_v_84_16_neon: 3.97 4.31 2.98 5.33 vp9_loop_filter_mix2_v_88_16_neon: 3.91 4.19 3.06 5.18 vp9_loop_filter_v_4_8_neon: 4.53 4.47 3.31 6.05 vp9_loop_filter_v_8_8_neon: 3.58 3.99 2.92 5.17 vp9_loop_filter_v_16_8_neon: 3.40 3.50 2.81 4.68 vp9_loop_filter_v_16_16_neon: 4.66 4.41 3.74 6.02 The speedup vs C code is around 2-6x. The numbers are quite inconclusive though, since the checkasm test runs multiple filterings on top of each other, so later rounds might end up with different codepaths (different decisions on which filter to apply, based on input pixel differences). Disabling the early-exit in the asm doesn't give a fair comparison either though, since the C code only does the necessary calcuations for each row. Based on START_TIMER/STOP_TIMER wrapping around a few individual functions, the speedup vs C code is around 4-9x. This is pretty similar in runtime to the corresponding routines in libvpx. (This is comparing vpx_lpf_vertical_16_neon, vpx_lpf_horizontal_edge_8_neon and vpx_lpf_horizontal_edge_16_neon to vp9_loop_filter_h_16_8_neon, vp9_loop_filter_v_16_8_neon and vp9_loop_filter_v_16_16_neon - note that the naming of horizonal and vertical is flipped between the libraries.) In order to have stable, comparable numbers, the early exits in both asm versions were disabled, forcing the full filtering codepath. Cortex A7 A8 A9 A53 vp9_loop_filter_h_16_8_neon: 597.2 472.0 482.4 415.0 libvpx vpx_lpf_vertical_16_neon: 626.0 464.5 470.7 445.0 vp9_loop_filter_v_16_8_neon: 500.2 422.5 429.7 295.0 libvpx vpx_lpf_horizontal_edge_8_neon: 586.5 414.5 415.6 383.2 vp9_loop_filter_v_16_16_neon: 905.0 784.7 791.5 546.0 libvpx vpx_lpf_horizontal_edge_16_neon: 1060.2 751.7 743.5 685.2 Our version is consistently faster on on A7 and A53, marginally slower on A8, and sometimes faster, sometimes slower on A9 (marginally slower in all three tests in this particular test run). This is an adapted cherry-pick from libav commit dd299a2d6d4d1af9528ed35a8131c35946be5973. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
-rw-r--r--libavcodec/arm/Makefile1
-rw-r--r--libavcodec/arm/vp9dsp_init_arm.c60
-rw-r--r--libavcodec/arm/vp9lpf_neon.S770
3 files changed, 831 insertions, 0 deletions
diff --git a/libavcodec/arm/Makefile b/libavcodec/arm/Makefile
index 8602e280fa..7f18daa7de 100644
--- a/libavcodec/arm/Makefile
+++ b/libavcodec/arm/Makefile
@@ -141,4 +141,5 @@ NEON-OBJS-$(CONFIG_RV40_DECODER) += arm/rv34dsp_neon.o \
NEON-OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_neon.o
NEON-OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_neon.o
NEON-OBJS-$(CONFIG_VP9_DECODER) += arm/vp9itxfm_neon.o \
+ arm/vp9lpf_neon.o \
arm/vp9mc_neon.o
diff --git a/libavcodec/arm/vp9dsp_init_arm.c b/libavcodec/arm/vp9dsp_init_arm.c
index 1d4eabf2d5..05e50d7759 100644
--- a/libavcodec/arm/vp9dsp_init_arm.c
+++ b/libavcodec/arm/vp9dsp_init_arm.c
@@ -188,8 +188,68 @@ static av_cold void vp9dsp_itxfm_init_arm(VP9DSPContext *dsp, int bpp)
}
}
+#define define_loop_filter(dir, wd, size) \
+void ff_vp9_loop_filter_##dir##_##wd##_##size##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H)
+
+#define define_loop_filters(wd, size) \
+ define_loop_filter(h, wd, size); \
+ define_loop_filter(v, wd, size)
+
+define_loop_filters(4, 8);
+define_loop_filters(8, 8);
+define_loop_filters(16, 8);
+define_loop_filters(16, 16);
+
+#define lf_mix_fn(dir, wd1, wd2, stridea) \
+static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst, \
+ ptrdiff_t stride, \
+ int E, int I, int H) \
+{ \
+ ff_vp9_loop_filter_##dir##_##wd1##_8_neon(dst, stride, E & 0xff, I & 0xff, H & 0xff); \
+ ff_vp9_loop_filter_##dir##_##wd2##_8_neon(dst + 8 * stridea, stride, E >> 8, I >> 8, H >> 8); \
+}
+
+#define lf_mix_fns(wd1, wd2) \
+ lf_mix_fn(h, wd1, wd2, stride) \
+ lf_mix_fn(v, wd1, wd2, sizeof(uint8_t))
+
+lf_mix_fns(4, 4)
+lf_mix_fns(4, 8)
+lf_mix_fns(8, 4)
+lf_mix_fns(8, 8)
+
+static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp, int bpp)
+{
+ int cpu_flags = av_get_cpu_flags();
+
+ if (bpp != 8)
+ return;
+
+ if (have_neon(cpu_flags)) {
+ dsp->loop_filter_8[0][1] = ff_vp9_loop_filter_v_4_8_neon;
+ dsp->loop_filter_8[0][0] = ff_vp9_loop_filter_h_4_8_neon;
+ dsp->loop_filter_8[1][1] = ff_vp9_loop_filter_v_8_8_neon;
+ dsp->loop_filter_8[1][0] = ff_vp9_loop_filter_h_8_8_neon;
+ dsp->loop_filter_8[2][1] = ff_vp9_loop_filter_v_16_8_neon;
+ dsp->loop_filter_8[2][0] = ff_vp9_loop_filter_h_16_8_neon;
+
+ dsp->loop_filter_16[0] = ff_vp9_loop_filter_h_16_16_neon;
+ dsp->loop_filter_16[1] = ff_vp9_loop_filter_v_16_16_neon;
+
+ dsp->loop_filter_mix2[0][0][0] = loop_filter_h_44_16_neon;
+ dsp->loop_filter_mix2[0][0][1] = loop_filter_v_44_16_neon;
+ dsp->loop_filter_mix2[0][1][0] = loop_filter_h_48_16_neon;
+ dsp->loop_filter_mix2[0][1][1] = loop_filter_v_48_16_neon;
+ dsp->loop_filter_mix2[1][0][0] = loop_filter_h_84_16_neon;
+ dsp->loop_filter_mix2[1][0][1] = loop_filter_v_84_16_neon;
+ dsp->loop_filter_mix2[1][1][0] = loop_filter_h_88_16_neon;
+ dsp->loop_filter_mix2[1][1][1] = loop_filter_v_88_16_neon;
+ }
+}
+
av_cold void ff_vp9dsp_init_arm(VP9DSPContext *dsp, int bpp)
{
vp9dsp_mc_init_arm(dsp, bpp);
+ vp9dsp_loopfilter_init_arm(dsp, bpp);
vp9dsp_itxfm_init_arm(dsp, bpp);
}
diff --git a/libavcodec/arm/vp9lpf_neon.S b/libavcodec/arm/vp9lpf_neon.S
new file mode 100644
index 0000000000..e96f4db7c9
--- /dev/null
+++ b/libavcodec/arm/vp9lpf_neon.S
@@ -0,0 +1,770 @@
+/*
+ * Copyright (c) 2016 Google Inc.
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/arm/asm.S"
+#include "neon.S"
+
+@ Do an 8x8 transpose, using q registers for the subtransposes that don't
+@ need to address the indiviudal d registers.
+@ r0,r1 == rq0, r2,r3 == rq1, etc
+.macro transpose_q_8x8 rq0, rq1, rq2, rq3, r0, r1, r2, r3, r4, r5, r6, r7
+ vtrn.32 \rq0, \rq2
+ vtrn.32 \rq1, \rq3
+ vtrn.16 \rq0, \rq1
+ vtrn.16 \rq2, \rq3
+ vtrn.8 \r0, \r1
+ vtrn.8 \r2, \r3
+ vtrn.8 \r4, \r5
+ vtrn.8 \r6, \r7
+.endm
+
+@ Do a 4x4 transpose, using q registers for the subtransposes that don't
+@ need to address the indiviudal d registers.
+@ r0,r1 == rq0, r2,r3 == rq1
+.macro transpose_q_4x4 rq0, rq1, r0, r1, r2, r3
+ vtrn.16 \rq0, \rq1
+ vtrn.8 \r0, \r1
+ vtrn.8 \r2, \r3
+.endm
+
+@ The input to and output from this macro is in the registers d16-d31,
+@ and d0-d7 are used as scratch registers.
+@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31
+@ Depending on the width of the loop filter, we either use d16-d19
+@ and d28-d31 as temp registers, or d8-d15.
+@ tmp1,tmp2 = tmpq1, tmp3,tmp4 = tmpq2, tmp5,tmp6 = tmpq3, tmp7,tmp8 = tmpq4
+.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8, tmpq1, tmpq2, tmpq3, tmpq4
+ vdup.u16 q0, r2 @ E
+ vdup.u8 d2, r3 @ I
+ ldr r3, [sp]
+
+ vabd.u8 d4, d20, d21 @ abs(p3 - p2)
+ vabd.u8 d5, d21, d22 @ abs(p2 - p1)
+ vabd.u8 d6, d22, d23 @ abs(p1 - p0)
+ vabd.u8 d7, d24, d25 @ abs(q0 - q1)
+ vabd.u8 \tmp1, d25, d26 @ abs(q1 - q2)
+ vabd.u8 \tmp2, d26, d27 @ abs(q2 - q3)
+ vmax.u8 d4, d4, d5
+ vmax.u8 d5, d6, d7
+ vmax.u8 \tmp1, \tmp1, \tmp2
+ vabdl.u8 q3, d23, d24 @ abs(p0 - q0)
+ vmax.u8 d4, d4, d5
+ vadd.u16 q3, q3, q3 @ abs(p0 - q0) * 2
+ vabd.u8 d5, d22, d25 @ abs(p1 - q1)
+ vmax.u8 d4, d4, \tmp1 @ max(abs(p3 - p2), ..., abs(q2 - q3))
+ vshr.u8 d5, d5, #1
+ vcle.u8 d4, d4, d2 @ max(abs()) <= I
+ vaddw.u8 q3, q3, d5 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1
+ vcle.u16 q3, q3, q0
+ vmovn.u16 d5, q3
+ vand d4, d4, d5 @ fm
+
+ vdup.u8 d3, r3 @ H
+ vmov r2, r3, d4
+ orr r2, r2, r3
+ cmp r2, #0
+ @ If no pixels need filtering, just exit as soon as possible
+ beq 9f
+
+.if \wd >= 8
+ vmov.u8 d0, #1
+
+ vabd.u8 d6, d20, d23 @ abs(p3 - p0)
+ vabd.u8 d2, d21, d23 @ abs(p2 - p0)
+ vabd.u8 d1, d22, d23 @ abs(p1 - p0)
+ vabd.u8 \tmp1, d25, d24 @ abs(q1 - q0)
+ vabd.u8 \tmp2, d26, d24 @ abs(q2 - q0)
+ vabd.u8 \tmp3, d27, d24 @ abs(q3 - q0)
+ vmax.u8 d6, d6, d2
+ vmax.u8 d1, d1, \tmp1
+ vmax.u8 \tmp2, \tmp2, \tmp3
+.if \wd == 16
+ vabd.u8 d7, d16, d23 @ abs(p7 - p0)
+ vmax.u8 d6, d6, d1
+ vabd.u8 d2, d17, d23 @ abs(p6 - p0)
+ vmax.u8 d6, d6, \tmp2
+ vabd.u8 d1, d18, d23 @ abs(p5 - p0)
+ vcle.u8 d6, d6, d0 @ flat8in
+ vabd.u8 d8, d19, d23 @ abs(p4 - p0)
+ vand d6, d6, d4 @ flat8in && fm
+ vabd.u8 d9, d28, d24 @ abs(q4 - q0)
+ vbic d4, d4, d6 @ fm && !flat8in
+ vabd.u8 d10, d29, d24 @ abs(q5 - q0)
+ vabd.u8 d11, d30, d24 @ abs(q6 - q0)
+ vabd.u8 d12, d31, d24 @ abs(q7 - q0)
+
+ vmax.u8 d7, d7, d2
+ vmax.u8 d1, d1, d8
+ vmax.u8 d9, d9, d10
+ vmax.u8 d11, d11, d12
+ @ The rest of the calculation of flat8out is interleaved below
+.else
+ @ The rest of the calculation of flat8in is interleaved below
+.endif
+.endif
+
+ @ Calculate the normal inner loop filter for 2 or 4 pixels
+ vabd.u8 d5, d22, d23 @ abs(p1 - p0)
+.if \wd == 16
+ vmax.u8 d7, d7, d1
+ vmax.u8 d9, d9, d11
+.elseif \wd == 8
+ vmax.u8 d6, d6, d1
+.endif
+ vabd.u8 d1, d25, d24 @ abs(q1 - q0)
+.if \wd == 16
+ vmax.u8 d7, d7, d9
+.elseif \wd == 8
+ vmax.u8 d6, d6, \tmp2
+.endif
+ vsubl.u8 \tmpq1, d22, d25 @ p1 - q1
+ vmax.u8 d5, d5, d1 @ max(abs(p1 - p0), abs(q1 - q0))
+ vsubl.u8 \tmpq2, d24, d23 @ q0 - p0
+ vmov.s16 \tmpq3, #3
+.if \wd == 8
+ vcle.u8 d6, d6, d0 @ flat8in
+.endif
+ vcgt.u8 d5, d5, d3 @ hev
+.if \wd == 8
+ vand d6, d6, d4 @ flat8in && fm
+.endif
+ vqmovn.s16 \tmp1, \tmpq1 @ av_clip_int8(p1 - q1)
+.if \wd == 16
+ vcle.u8 d7, d7, d0 @ flat8out
+.elseif \wd == 8
+ vbic d4, d4, d6 @ fm && !flat8in
+.endif
+ vmvn d5, d5 @ !hev
+.if \wd == 16
+ vand d7, d7, d6 @ flat8out && flat8in && fm
+.endif
+ vand d5, d5, d4 @ !hev && fm && !flat8in
+
+ vmul.s16 \tmpq2, \tmpq2, \tmpq3 @ 3 * (q0 - p0)
+ vbic \tmp1, \tmp1, d5 @ if (!hev) av_clip_int8 = 0
+ vmov.s8 d2, #4
+ vaddw.s8 \tmpq2, \tmpq2, \tmp1 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)]
+ vmov.s8 d3, #3
+ vqmovn.s16 \tmp1, \tmpq2 @ f
+.if \wd == 16
+ vbic d6, d6, d7 @ fm && flat8in && !flat8out
+.endif
+
+ vqadd.s8 \tmp3, \tmp1, d2 @ FFMIN(f + 4, 127)
+ vqadd.s8 \tmp4, \tmp1, d3 @ FFMIN(f + 3, 127)
+ vmovl.u8 q0, d23 @ p0
+ vshr.s8 \tmp3, \tmp3, #3 @ f1
+ vshr.s8 \tmp4, \tmp4, #3 @ f2
+
+ vmovl.u8 q1, d24 @ q0
+ vaddw.s8 q0, q0, \tmp4 @ p0 + f2
+ vsubw.s8 q1, q1, \tmp3 @ q0 - f1
+ vqmovun.s16 d0, q0 @ out p0
+ vqmovun.s16 d1, q1 @ out q0
+ vrshr.s8 \tmp3, \tmp3, #1 @ f = (f1 + 1) >> 1
+ vbit d23, d0, d4 @ if (fm && !flat8in)
+ vbit d24, d1, d4
+
+ vmovl.u8 q0, d22 @ p1
+ vmovl.u8 q1, d25 @ q1
+ vaddw.s8 q0, q0, \tmp3 @ p1 + f
+ vsubw.s8 q1, q1, \tmp3 @ q1 - f
+ vqmovun.s16 d0, q0 @ out p1
+ vqmovun.s16 d2, q1 @ out q1
+ vbit d22, d0, d5 @ if (!hev && fm && !flat8in)
+ vbit d25, d2, d5
+
+.if \wd >= 8
+ vmov r2, r3, d6
+ orr r2, r2, r3
+ cmp r2, #0
+ @ If no pixels need flat8in, jump to flat8out
+ @ (or to a writeout of the inner 4 pixels, for wd=8)
+ beq 6f
+
+ @ flat8in
+ vaddl.u8 \tmpq1, d20, d21
+ vaddl.u8 \tmpq2, d22, d25
+ vaddl.u8 \tmpq3, d20, d22
+ vaddl.u8 \tmpq4, d23, d26
+ vadd.u16 q0, \tmpq1, \tmpq1
+ vaddw.u8 q0, q0, d23
+ vaddw.u8 q0, q0, d24
+ vadd.u16 q0, q0, \tmpq3
+ vsub.s16 \tmpq2, \tmpq2, \tmpq1
+ vsub.s16 \tmpq4, \tmpq4, \tmpq3
+ vrshrn.u16 d2, q0, #3 @ out p2
+
+ vadd.u16 q0, q0, \tmpq2
+ vaddl.u8 \tmpq1, d20, d23
+ vaddl.u8 \tmpq2, d24, d27
+ vrshrn.u16 d3, q0, #3 @ out p1
+
+ vadd.u16 q0, q0, \tmpq4
+ vsub.s16 \tmpq2, \tmpq2, \tmpq1
+ vaddl.u8 \tmpq3, d21, d24
+ vaddl.u8 \tmpq4, d25, d27
+ vrshrn.u16 d4, q0, #3 @ out p0
+
+ vadd.u16 q0, q0, \tmpq2
+ vsub.s16 \tmpq4, \tmpq4, \tmpq3
+ vaddl.u8 \tmpq1, d22, d25
+ vaddl.u8 \tmpq2, d26, d27
+ vrshrn.u16 d5, q0, #3 @ out q0
+
+ vadd.u16 q0, q0, \tmpq4
+ vsub.s16 \tmpq2, \tmpq2, \tmpq1
+ vrshrn.u16 \tmp5, q0, #3 @ out q1
+
+ vadd.u16 q0, q0, \tmpq2
+ @ The output here is written back into the input registers. This doesn't
+ @ matter for the flat8out part below, since we only update those pixels
+ @ which won't be touched below.
+ vbit d21, d2, d6
+ vbit d22, d3, d6
+ vbit d23, d4, d6
+ vrshrn.u16 \tmp6, q0, #3 @ out q2
+ vbit d24, d5, d6
+ vbit d25, \tmp5, d6
+ vbit d26, \tmp6, d6
+.endif
+.if \wd == 16
+6:
+ vorr d2, d6, d7
+ vmov r2, r3, d2
+ orr r2, r2, r3
+ cmp r2, #0
+ @ If no pixels needed flat8in nor flat8out, jump to a
+ @ writeout of the inner 4 pixels
+ beq 7f
+ vmov r2, r3, d7
+ orr r2, r2, r3
+ cmp r2, #0
+ @ If no pixels need flat8out, jump to a writeout of the inner 6 pixels
+ beq 8f
+
+ @ flat8out
+ @ This writes all outputs into d2-d17 (skipping d6 and d16).
+ @ If this part is skipped, the output is read from d21-d26 (which is the input
+ @ to this section).
+ vshll.u8 q0, d16, #3 @ 8 * d16
+ vsubw.u8 q0, q0, d16 @ 7 * d16
+ vaddw.u8 q0, q0, d17
+ vaddl.u8 q4, d17, d18
+ vaddl.u8 q5, d19, d20
+ vadd.s16 q0, q0, q4
+ vaddl.u8 q4, d16, d17
+ vaddl.u8 q6, d21, d22
+ vadd.s16 q0, q0, q5
+ vaddl.u8 q5, d18, d25
+ vaddl.u8 q7, d23, d24
+ vsub.s16 q5, q5, q4
+ vadd.s16 q0, q0, q6
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q6, d16, d18
+ vaddl.u8 q7, d19, d26
+ vrshrn.u16 d2, q0, #4
+
+ vadd.s16 q0, q0, q5
+ vaddl.u8 q4, d16, d19
+ vaddl.u8 q5, d20, d27
+ vsub.s16 q7, q7, q6
+ vbif d2, d17, d7
+ vrshrn.u16 d3, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q6, d16, d20
+ vaddl.u8 q7, d21, d28
+ vsub.s16 q5, q5, q4
+ vbif d3, d18, d7
+ vrshrn.u16 d4, q0, #4
+
+ vadd.s16 q0, q0, q5
+ vaddl.u8 q4, d16, d21
+ vaddl.u8 q5, d22, d29
+ vsub.s16 q7, q7, q6
+ vbif d4, d19, d7
+ vrshrn.u16 d5, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q6, d16, d22
+ vaddl.u8 q7, d23, d30
+ vsub.s16 q5, q5, q4
+ vbif d5, d20, d7
+ vrshrn.u16 d6, q0, #4
+
+ vadd.s16 q0, q0, q5
+ vaddl.u8 q5, d16, d23
+ vsub.s16 q7, q7, q6
+ vaddl.u8 q6, d24, d31
+ vbif d6, d21, d7
+ vrshrn.u16 d8, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vsub.s16 q5, q6, q5
+ vaddl.u8 q6, d17, d24
+ vaddl.u8 q7, d25, d31
+ vbif d8, d22, d7
+ vrshrn.u16 d9, q0, #4
+
+ vadd.s16 q0, q0, q5
+ vsub.s16 q7, q7, q6
+ vaddl.u8 q6, d26, d31
+ vbif d9, d23, d7
+ vrshrn.u16 d10, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q7, d18, d25
+ vaddl.u8 q9, d19, d26
+ vsub.s16 q6, q6, q7
+ vaddl.u8 q7, d27, d31
+ vbif d10, d24, d7
+ vrshrn.u16 d11, q0, #4
+
+ vadd.s16 q0, q0, q6
+ vaddl.u8 q6, d20, d27
+ vsub.s16 q7, q7, q9
+ vaddl.u8 q9, d28, d31
+ vbif d11, d25, d7
+ vsub.s16 q9, q9, q6
+ vrshrn.u16 d12, q0, #4
+
+ vadd.s16 q0, q0, q7
+ vaddl.u8 q7, d21, d28
+ vaddl.u8 q10, d29, d31
+ vbif d12, d26, d7
+ vrshrn.u16 d13, q0, #4
+
+ vadd.s16 q0, q0, q9
+ vsub.s16 q10, q10, q7
+ vaddl.u8 q9, d22, d29
+ vaddl.u8 q11, d30, d31
+ vbif d13, d27, d7
+ vrshrn.u16 d14, q0, #4
+
+ vadd.s16 q0, q0, q10
+ vsub.s16 q11, q11, q9
+ vbif d14, d28, d7
+ vrshrn.u16 d15, q0, #4
+
+ vadd.s16 q0, q0, q11
+ vbif d15, d29, d7
+ vrshrn.u16 d17, q0, #4
+ vbif d17, d30, d7
+.endif
+.endm
+
+@ For wd <= 8, we use d16-d19 and d28-d31 for temp registers,
+@ while we need those for inputs/outputs in wd=16 and use d8-d15
+@ for temp registers there instead.
+.macro loop_filter_4
+ loop_filter 4, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15
+.endm
+
+.macro loop_filter_8
+ loop_filter 8, d16, d17, d18, d19, d28, d29, d30, d31, q8, q9, q14, q15
+.endm
+
+.macro loop_filter_16
+ loop_filter 16, d8, d9, d10, d11, d12, d13, d14, d15, q4, q5, q6, q7
+.endm
+
+
+@ The public functions in this file have got the following signature:
+@ void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr);
+
+function ff_vp9_loop_filter_v_4_8_neon, export=1
+ sub r12, r0, r1, lsl #2
+ vld1.8 {d20}, [r12,:64], r1 @ p3
+ vld1.8 {d24}, [r0, :64], r1 @ q0
+ vld1.8 {d21}, [r12,:64], r1 @ p2
+ vld1.8 {d25}, [r0, :64], r1 @ q1
+ vld1.8 {d22}, [r12,:64], r1 @ p1
+ vld1.8 {d26}, [r0, :64], r1 @ q2
+ vld1.8 {d23}, [r12,:64], r1 @ p0
+ vld1.8 {d27}, [r0, :64], r1 @ q3
+ sub r0, r0, r1, lsl #2
+ sub r12, r12, r1, lsl #1
+
+ loop_filter_4
+
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+9:
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_h_4_8_neon, export=1
+ sub r12, r0, #4
+ add r0, r12, r1, lsl #2
+ vld1.8 {d20}, [r12], r1
+ vld1.8 {d24}, [r0], r1
+ vld1.8 {d21}, [r12], r1
+ vld1.8 {d25}, [r0], r1
+ vld1.8 {d22}, [r12], r1
+ vld1.8 {d26}, [r0], r1
+ vld1.8 {d23}, [r12], r1
+ vld1.8 {d27}, [r0], r1
+
+ sub r12, r12, r1, lsl #2
+ sub r0, r0, r1, lsl #2
+ @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the
+ @ outermost 2 pixels since they aren't changed.
+ add r12, r12, #2
+ add r0, r0, #2
+
+ @ Transpose the 8x8 pixels, taking advantage of q registers, to get
+ @ one register per column.
+ transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+ loop_filter_4
+
+ @ We only will write the mid 4 pixels back; after the loop filter,
+ @ these are in d22, d23, d24, d25 (q11, q12), ordered as rows
+ @ (8x4 pixels). We need to transpose them to columns, done with a
+ @ 4x4 transpose (which in practice is two 4x4 transposes of the two
+ @ 4x4 halves of the 8x4 pixels; into 4x8 pixels).
+ transpose_q_4x4 q11, q12, d22, d23, d24, d25
+
+ vst1.32 {d22[0]}, [r12], r1
+ vst1.32 {d22[1]}, [r0], r1
+ vst1.32 {d23[0]}, [r12], r1
+ vst1.32 {d23[1]}, [r0], r1
+ vst1.32 {d24[0]}, [r12], r1
+ vst1.32 {d24[1]}, [r0], r1
+ vst1.32 {d25[0]}, [r12], r1
+ vst1.32 {d25[1]}, [r0], r1
+9:
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_v_8_8_neon, export=1
+ sub r12, r0, r1, lsl #2
+ vld1.8 {d20}, [r12,:64], r1 @ p3
+ vld1.8 {d24}, [r0, :64], r1 @ q0
+ vld1.8 {d21}, [r12,:64], r1 @ p2
+ vld1.8 {d25}, [r0, :64], r1 @ q1
+ vld1.8 {d22}, [r12,:64], r1 @ p1
+ vld1.8 {d26}, [r0, :64], r1 @ q2
+ vld1.8 {d23}, [r12,:64], r1 @ p0
+ vld1.8 {d27}, [r0, :64], r1 @ q3
+ sub r12, r12, r1, lsl #2
+ sub r0, r0, r1, lsl #2
+ add r12, r12, r1
+
+ loop_filter_8
+
+ vst1.8 {d21}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d26}, [r0, :64], r1
+9:
+ bx lr
+6:
+ sub r12, r0, r1, lsl #1
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_h_8_8_neon, export=1
+ sub r12, r0, #4
+ add r0, r12, r1, lsl #2
+ vld1.8 {d20}, [r12], r1
+ vld1.8 {d24}, [r0], r1
+ vld1.8 {d21}, [r12], r1
+ vld1.8 {d25}, [r0], r1
+ vld1.8 {d22}, [r12], r1
+ vld1.8 {d26}, [r0], r1
+ vld1.8 {d23}, [r12], r1
+ vld1.8 {d27}, [r0], r1
+
+ sub r12, r12, r1, lsl #2
+ sub r0, r0, r1, lsl #2
+
+ transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+ loop_filter_8
+
+ @ Even though only 6 pixels per row have been changed, we write the
+ @ full 8 pixel registers.
+ transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+ vst1.8 {d20}, [r12], r1
+ vst1.8 {d24}, [r0], r1
+ vst1.8 {d21}, [r12], r1
+ vst1.8 {d25}, [r0], r1
+ vst1.8 {d22}, [r12], r1
+ vst1.8 {d26}, [r0], r1
+ vst1.8 {d23}, [r12], r1
+ vst1.8 {d27}, [r0], r1
+9:
+ bx lr
+6:
+ @ If we didn't need to do the flat8in part, we use the same writeback
+ @ as in loop_filter_h_4_8.
+ add r12, r12, #2
+ add r0, r0, #2
+ transpose_q_4x4 q11, q12, d22, d23, d24, d25
+ vst1.32 {d22[0]}, [r12], r1
+ vst1.32 {d22[1]}, [r0], r1
+ vst1.32 {d23[0]}, [r12], r1
+ vst1.32 {d23[1]}, [r0], r1
+ vst1.32 {d24[0]}, [r12], r1
+ vst1.32 {d24[1]}, [r0], r1
+ vst1.32 {d25[0]}, [r12], r1
+ vst1.32 {d25[1]}, [r0], r1
+ bx lr
+endfunc
+
+function vp9_loop_filter_v_16_neon
+ sub r12, r0, r1, lsl #3
+ @ Read p7-p0 using r12 and q0-q7 using r0
+ vld1.8 {d16}, [r12,:64], r1 @ p7
+ vld1.8 {d24}, [r0, :64], r1 @ q0
+ vld1.8 {d17}, [r12,:64], r1 @ p6
+ vld1.8 {d25}, [r0, :64], r1 @ q1
+ vld1.8 {d18}, [r12,:64], r1 @ p5
+ vld1.8 {d26}, [r0, :64], r1 @ q2
+ vld1.8 {d19}, [r12,:64], r1 @ p4
+ vld1.8 {d27}, [r0, :64], r1 @ q3
+ vld1.8 {d20}, [r12,:64], r1 @ p3
+ vld1.8 {d28}, [r0, :64], r1 @ q4
+ vld1.8 {d21}, [r12,:64], r1 @ p2
+ vld1.8 {d29}, [r0, :64], r1 @ q5
+ vld1.8 {d22}, [r12,:64], r1 @ p1
+ vld1.8 {d30}, [r0, :64], r1 @ q6
+ vld1.8 {d23}, [r12,:64], r1 @ p0
+ vld1.8 {d31}, [r0, :64], r1 @ q7
+ sub r12, r12, r1, lsl #3
+ sub r0, r0, r1, lsl #3
+ add r12, r12, r1
+
+ loop_filter_16
+
+ @ If we did the flat8out part, we get the output in
+ @ d2-d17 (skipping d7 and d16). r12 points to r0 - 7 * stride,
+ @ store d2-d9 there, and d10-d17 into r0.
+ vst1.8 {d2}, [r12,:64], r1
+ vst1.8 {d10}, [r0, :64], r1
+ vst1.8 {d3}, [r12,:64], r1
+ vst1.8 {d11}, [r0, :64], r1
+ vst1.8 {d4}, [r12,:64], r1
+ vst1.8 {d12}, [r0, :64], r1
+ vst1.8 {d5}, [r12,:64], r1
+ vst1.8 {d13}, [r0, :64], r1
+ vst1.8 {d6}, [r12,:64], r1
+ vst1.8 {d14}, [r0, :64], r1
+ vst1.8 {d8}, [r12,:64], r1
+ vst1.8 {d15}, [r0, :64], r1
+ vst1.8 {d9}, [r12,:64], r1
+ vst1.8 {d17}, [r0, :64], r1
+ sub r0, r0, r1, lsl #3
+ add r0, r0, r1
+
+9:
+ bx lr
+
+8:
+ add r12, r12, r1, lsl #2
+ @ If we didn't do the flat8out part, the output is left in the
+ @ input registers.
+ vst1.8 {d21}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d26}, [r0, :64], r1
+ sub r0, r0, r1, lsl #1
+ sub r0, r0, r1
+ bx lr
+7:
+ sub r12, r0, r1, lsl #1
+ vst1.8 {d22}, [r12,:64], r1
+ vst1.8 {d24}, [r0, :64], r1
+ vst1.8 {d23}, [r12,:64], r1
+ vst1.8 {d25}, [r0, :64], r1
+ sub r0, r0, r1, lsl #1
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_v_16_8_neon, export=1
+ ldr r12, [sp]
+ push {lr}
+ vpush {q4-q7}
+ push {r12}
+ bl vp9_loop_filter_v_16_neon
+ add sp, sp, #4
+ vpop {q4-q7}
+ pop {pc}
+endfunc
+
+function ff_vp9_loop_filter_v_16_16_neon, export=1
+ ldr r12, [sp]
+ // The filter clobbers r2 and r3, but we need to keep them for the second round
+ push {r2, r3, lr}
+ vpush {q4-q7}
+ push {r12}
+ bl vp9_loop_filter_v_16_neon
+ add r0, #8
+ ldr r2, [sp, #68]
+ ldr r3, [sp, #72]
+ bl vp9_loop_filter_v_16_neon
+ add sp, sp, #4
+ vpop {q4-q7}
+ pop {r2, r3, pc}
+endfunc
+
+function vp9_loop_filter_h_16_neon
+ sub r12, r0, #8
+ vld1.8 {d16}, [r12,:64], r1
+ vld1.8 {d24}, [r0, :64], r1
+ vld1.8 {d17}, [r12,:64], r1
+ vld1.8 {d25}, [r0, :64], r1
+ vld1.8 {d18}, [r12,:64], r1
+ vld1.8 {d26}, [r0, :64], r1
+ vld1.8 {d19}, [r12,:64], r1
+ vld1.8 {d27}, [r0, :64], r1
+ vld1.8 {d20}, [r12,:64], r1
+ vld1.8 {d28}, [r0, :64], r1
+ vld1.8 {d21}, [r12,:64], r1
+ vld1.8 {d29}, [r0, :64], r1
+ vld1.8 {d22}, [r12,:64], r1
+ vld1.8 {d30}, [r0, :64], r1
+ vld1.8 {d23}, [r12,:64], r1
+ vld1.8 {d31}, [r0, :64], r1
+ sub r0, r0, r1, lsl #3
+ sub r12, r12, r1, lsl #3
+
+ @ The 16x8 pixels read above is in two 8x8 blocks; the left
+ @ half in d16-d23, and the right half in d24-d31. Do two 8x8 transposes
+ @ of this, to get one column per register. This could be done with two
+ @ transpose_8x8 as below, but this takes advantage of the q registers.
+ transpose16_4x4 q8, q9, q10, q11, q12, q13, q14, q15
+ vtrn.8 d16, d17
+ vtrn.8 d18, d19
+ vtrn.8 d20, d21
+ vtrn.8 d22, d23
+ vtrn.8 d24, d25
+ vtrn.8 d26, d27
+ vtrn.8 d28, d29
+ vtrn.8 d30, d31
+
+ loop_filter_16
+
+ @ Transpose back; this is the same transpose as above, but
+ @ we can't take advantage of q registers for the transpose, since
+ @ all d registers in the transpose aren't consecutive.
+ transpose_8x8 d16, d2, d3, d4, d5, d6, d8, d9
+ transpose_8x8 d10, d11, d12, d13, d14, d15, d17, d31
+
+ vst1.8 {d16}, [r12,:64], r1
+ vst1.8 {d10}, [r0, :64], r1
+
+ vst1.8 {d2}, [r12,:64], r1
+ vst1.8 {d11}, [r0, :64], r1
+
+ vst1.8 {d3}, [r12,:64], r1
+ vst1.8 {d12}, [r0, :64], r1
+
+ vst1.8 {d4}, [r12,:64], r1
+ vst1.8 {d13}, [r0, :64], r1
+
+ vst1.8 {d5}, [r12,:64], r1
+ vst1.8 {d14}, [r0, :64], r1
+
+ vst1.8 {d6}, [r12,:64], r1
+ vst1.8 {d15}, [r0, :64], r1
+
+ vst1.8 {d8}, [r12,:64], r1
+ vst1.8 {d17}, [r0, :64], r1
+
+ vst1.8 {d9}, [r12,:64], r1
+ vst1.8 {d31}, [r0, :64], r1
+ sub r0, r0, r1, lsl #3
+9:
+ bx lr
+8:
+ @ The same writeback as in loop_filter_h_8_8
+ sub r12, r0, #4
+ add r0, r12, r1, lsl #2
+ transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+ vst1.8 {d20}, [r12], r1
+ vst1.8 {d24}, [r0], r1
+ vst1.8 {d21}, [r12], r1
+ vst1.8 {d25}, [r0], r1
+ vst1.8 {d22}, [r12], r1
+ vst1.8 {d26}, [r0], r1
+ vst1.8 {d23}, [r12], r1
+ vst1.8 {d27}, [r0], r1
+ sub r0, r0, r1, lsl #3
+ add r0, r0, #4
+ bx lr
+7:
+ @ The same writeback as in loop_filter_h_4_8
+ sub r12, r0, #2
+ add r0, r12, r1, lsl #2
+ transpose_q_4x4 q11, q12, d22, d23, d24, d25
+ vst1.32 {d22[0]}, [r12], r1
+ vst1.32 {d22[1]}, [r0], r1
+ vst1.32 {d23[0]}, [r12], r1
+ vst1.32 {d23[1]}, [r0], r1
+ vst1.32 {d24[0]}, [r12], r1
+ vst1.32 {d24[1]}, [r0], r1
+ vst1.32 {d25[0]}, [r12], r1
+ vst1.32 {d25[1]}, [r0], r1
+ sub r0, r0, r1, lsl #3
+ add r0, r0, #2
+ bx lr
+endfunc
+
+function ff_vp9_loop_filter_h_16_8_neon, export=1
+ ldr r12, [sp]
+ push {lr}
+ vpush {q4-q7}
+ push {r12}
+ bl vp9_loop_filter_h_16_neon
+ add sp, sp, #4
+ vpop {q4-q7}
+ pop {pc}
+endfunc
+
+function ff_vp9_loop_filter_h_16_16_neon, export=1
+ ldr r12, [sp]
+ // The filter clobbers r2 and r3, but we need to keep them for the second round
+ push {r2, r3, lr}
+ vpush {q4-q7}
+ push {r12}
+ bl vp9_loop_filter_h_16_neon
+ add r0, r0, r1, lsl #3
+ ldr r2, [sp, #68]
+ ldr r3, [sp, #72]
+ bl vp9_loop_filter_h_16_neon
+ add sp, sp, #4
+ vpop {q4-q7}
+ pop {r2, r3, pc}
+endfunc