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authorwm4 <nfxjfg@googlemail.com>2017-06-22 14:52:57 +0200
committerLuca Barbato <lu_zero@gentoo.org>2017-06-27 00:23:12 +0200
commitcfc9e7c94eafa33e7f109099664ec4fb57ac5ca3 (patch)
treed93640b7a72ef45b0bb1e07d397eb5684975501a
parent5030e3856c2126fb829edb828f5aae011d178eb4 (diff)
hwcontext_d3d11va: add option to enable debug mode
Basically copied from VLC (LGPL): http://git.videolan.org/?p=vlc.git;a=blob;f=modules/video_output/win32/direct3d11.c;h=e9fcb83dcabfe778f26e63d19f218caf06a7c3ae;hb=HEAD#l1482 http://git.videolan.org/?p=vlc.git;a=blob;f=modules/codec/avcodec/d3d11va.c;h=85e7d25caebc059a9770da2ef4bb8fe90816d76d;hb=HEAD#l599 Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
-rwxr-xr-xconfigure2
-rw-r--r--libavutil/hwcontext_d3d11va.c32
-rw-r--r--libavutil/hwcontext_d3d11va.h4
3 files changed, 38 insertions, 0 deletions
diff --git a/configure b/configure
index ab183745a7..96bc5ab559 100755
--- a/configure
+++ b/configure
@@ -1561,6 +1561,7 @@ HEADERS_LIST="
dev_video_meteor_ioctl_meteor_h
direct_h
dlfcn_h
+ dxgidebug_h
dxva_h
gsm_h
io_h
@@ -4660,6 +4661,7 @@ check_struct windows.h "CONDITION_VARIABLE" Ptr
check_header d3d11.h
check_header direct.h
check_header dlfcn.h
+check_header dxgidebug.h
check_header dxva.h
check_header dxva2api.h
check_header io.h
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 376c76e5cf..75f78d8669 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -16,6 +16,8 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
+#include "config.h"
+
#include <windows.h>
// Include thread.h before redefining _WIN32_WINNT, to get
@@ -32,6 +34,10 @@
#include <d3d11.h>
#include <dxgi1_2.h>
+#if HAVE_DXGIDEBUG_H
+#include <dxgidebug.h>
+#endif
+
#include "avassert.h"
#include "common.h"
#include "hwcontext.h"
@@ -476,8 +482,18 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
IDXGIAdapter *pAdapter = NULL;
ID3D10Multithread *pMultithread;
UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
+ int is_debug = !!av_dict_get(opts, "debug", NULL, 0);
int ret;
+ // (On UWP we can't check this.)
+#if HAVE_LOADLIBRARY
+ if (!LoadLibrary("d3d11_1sdklayers.dll"))
+ is_debug = 0;
+#endif
+
+ if (is_debug)
+ creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
+
if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
return AVERROR_UNKNOWN;
if (!mD3D11CreateDevice || !mCreateDXGIFactory) {
@@ -511,6 +527,22 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
ID3D10Multithread_Release(pMultithread);
}
+#if HAVE_LOADLIBRARY && HAVE_DXGIDEBUG_H
+ if (is_debug) {
+ HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll");
+ if (dxgidebug_dll) {
+ HRESULT (WINAPI * pf_DXGIGetDebugInterface)(const GUID *riid, void **ppDebug)
+ = (void *)GetProcAddress(dxgidebug_dll, "DXGIGetDebugInterface");
+ if (pf_DXGIGetDebugInterface) {
+ IDXGIDebug *dxgi_debug = NULL;
+ hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&dxgi_debug);
+ if (SUCCEEDED(hr) && dxgi_debug)
+ IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
+ }
+ }
+ }
+#endif
+
return 0;
}
diff --git a/libavutil/hwcontext_d3d11va.h b/libavutil/hwcontext_d3d11va.h
index d41451580e..0ed3033452 100644
--- a/libavutil/hwcontext_d3d11va.h
+++ b/libavutil/hwcontext_d3d11va.h
@@ -30,6 +30,10 @@
* Using sw_format==AV_PIX_FMT_YUV420P has special semantics, and maps to
* DXGI_FORMAT_420_OPAQUE. av_hwframe_transfer_data() is not supported for
* this format. Refer to MSDN for details.
+ *
+ * av_hwdevice_ctx_create() for this device type supports a key named "debug"
+ * for the AVDictionary entry. If this is set to any value, the device creation
+ * code will try to load various supported D3D debugging layers.
*/
#include <d3d11.h>