#ifndef VECT_HH #define VECT_HH #include #include #include #include #include "cctk.h" using namespace std; // Forward definition template class vect; // Input/Output template istream& operator>> (istream& is, vect& a); template ostream& operator<< (ostream& os, const vect& a); /** * A short vector with a size that is specified at compile time. */ template class vect { // Fields /** Vector elements. */ T elt[D==0 ? 1 : D]; public: // Constructors /** Explicit empty constructor. */ explicit vect () { } /** Copy constructor. */ vect (const vect& a) { for (int d=0; d /*explicit*/ vect (const vect& a) { for (int d=0; d=0 && d=0 && d vect operator[] (const vect& a) const { vect r; // (*this)[] performs index checking for (int d=0; d=0 && d operator! () const { vect r; for (int d=0; d operator&& (const T x) const { vect r; for (int d=0; d operator|| (const T x) const { vect r; for (int d=0; d operator&& (const vect& a) const { vect r; for (int d=0; d operator|| (const vect& a) const { vect r; for (int d=0; d operator== (const vect& a) const { vect r; for (int d=0; d operator!= (const vect& a) const { vect r; for (int d=0; d operator< (const vect& a) const { vect r; for (int d=0; d operator<= (const vect& a) const { vect r; for (int d=0; d operator> (const vect& a) const { vect r; for (int d=0; da[d]; return r; } vect operator>= (const vect& a) const { vect r; for (int d=0; d=a[d]; return r; } /** This corresponds to the ?: operator. Return a vector with the elements set to either a[i] or b[i], depending on whether (*this)[i] is true or not. */ template vect ifthen (const vect& a, const vect& b) const { vect r; for (int d=0; d inline vect either (const vect& a, const vect& b, const vect& c) { vect r; for (int d=0; d inline vect,DD> xpose (vect,D> const & a) { vect,DD> r; for (int dd=0; dd inline vect abs (const vect& a) { vect r; for (int d=0; d inline vect ceil (const vect& a) { vect r; for (int d=0; d inline vect floor (const vect& a) { vect r; for (int d=0; d inline vect max (const vect& a, const vect& b) { vect r; for (int d=0; d inline vect min (const vect& a, const vect& b) { vect r; for (int d=0; d inline vect pow (const vect& a, const vect& b) { vect r; for (int d=0; d inline vect ipow (const vect& a, const vect& b) { vect r; for (int d=0; d inline bool any (const vect& a) { bool r(false); for (int d=0; d inline bool all (const vect& a) { bool r(true); for (int d=0; d inline int count (const vect& a) { return D; } /** Return the dot product of two vectors. */ template inline T dot (const vect& a, const vect& b) { T r(0); for (int d=0; d inline T hypot (const vect& a) { return sqrt(dot(a,a)); } /** Return the maximum element. */ template inline T maxval (const vect& a) { assert (D>0); T r(a[0]); for (int d=1; d inline T minval (const vect& a) { assert (D>0); T r(a[0]); for (int d=1; d inline int maxloc (const vect& a) { assert (D>0); int r(0); for (int d=1; da[r]) r=d; return r; } /** Return the index of the first minimum element. */ template inline int minloc (const vect& a) { assert (D>0); int r(0); for (int d=1; d inline T prod (const vect& a) { T r(1); for (int d=0; d inline int size (const vect& a) { return D; } /** Return the sum of the elements. */ template inline T sum (const vect& a) { T r(0); for (int d=0; d inline vect map (U (* const func)(T x), const vect& a) { vect r; for (int d=0; d inline vect zip (U (* const func)(S x, T y), const vect& a, const vect& b) { vect r; for (int d=0; d inline U fold (U (* const func)(U val, T x), U val, const vect& a) { for (int d=0; d inline U fold1 (U (* const func)(U val, T x), const vect& a) { assert (D>=1); U val = a[0]; for (int d=1; d inline vect scan0 (U (* const func)(U val, T x), U val, const vect& a) { vect r; for (int d=0; d inline vect scan1 (U (* const func)(U val, T x), U val, const vect& a) { vect r; for (int d=0; d inline istream& operator>> (istream& is, vect& a) { a.input(is); return is; } // Output /** Write a vector formatted to a stream. */ template inline ostream& operator<< (ostream& os, const vect& a) { a.output(os); return os; } #if 0 // Specialise explicit constructors /** Constructor for 2-element vectors from 2 elements. */ template inline vect::vect (const T x, const T y) { elt[0]=x; elt[1]=y; } /** Constructor for 3-element vectors from 3 elements. */ vect (const T x, const T y, const T z) { assert (D==3); elt[0]=x; elt[1]=y; elt[2]=z; } /** Constructor for 4-element vectors from 4 elements. */ vect (const T x, const T y, const T z, const T t) { assert (D==4); elt[0]=x; elt[1]=y; elt[2]=z; elt[3]=t; } #endif // Specialise for CCTK_REAL template<> inline vect& vect::operator%=(const vect& a) { for (int d=0; d<3; ++d) { elt[d]=fmod(elt[d],a[d]); if (elt[d]>a[d]*(CCTK_REAL)(1.0-1.0e-10)) elt[d]=(CCTK_REAL)0; if (elt[d]