#ifndef VECT_HH #define VECT_HH #include #include #include #include #include "cctk.h" #include "vect_helpers.hh" using namespace std; #if 0 // A pure function returns a value that depends only on the function // arguments and on global variables, and the function has no side // effects. #ifdef HAVE_CCTK_CXX_ATTRIBUTE_PURE # define PURE __attribute__((pure)) #else # define PURE #endif // A const function returns a value that depends only on the function // arguments, and the function has no side effects. This is even more // strict than pure functions. Const functions cannot dereference // pointers or references (or this). #ifdef HAVE_CCTK_CXX_ATTRIBUTE_CONST # define CONST __attribute__((const)) #else # define CONST #endif #else // Don't take any risks # define PURE # define CONST #endif // Forward definition template class vect; // Input/Output template istream& operator>> (istream& is, vect& a); template ostream& operator<< (ostream& os, const vect& a); /** * A short vector with a size that is specified at compile time. */ template class vect { // Fields /** Vector elements. */ T elt[D==0 ? 1 : D]; public: // Constructors /** Explicit empty constructor. */ explicit vect () CONST { } /** Copy constructor. */ vect (const vect& a) PURE { for (int d=0; d operator vect,E> () CONST { vect,E> r; for (int e=0; e /*explicit*/ vect (const vect& a) /*PURE*/ { for (int d=0; d=0 && d=0 && d vect operator[] (const vect& a) const /*PURE*/ { vect r; // (*this)[] performs index checking for (int d=0; d=0 && d vect ifthen (const vect& a, const vect& b) const /*PURE*/ { vect r; for (int d=0; d inline vect either (const vect& a, const vect& b, const vect& c) PURE; template inline vect either (const vect& a, const vect& b, const vect& c) { vect r; for (int d=0; d inline vect either (const vect& a, const T& b, const T& c) PURE; template inline vect either (const vect& a, const T& b, const T& c) { return either (a, vect(b), vect(c)); } /** Transpose a vector of a vector */ template inline vect,DD> xpose (vect,D> const & a) PURE; template inline vect,DD> xpose (vect,D> const & a) { vect,DD> r; for (int dd=0; dd inline vect ipow (const vect& a, const vect& b) PURE; template inline vect ipow (const vect& a, const vect& b) { vect r; for (int d=0; d , > , bool) DECLARE_OPERATOR_2_RET (operator>=, >=, bool) // Reduction operators // Identity #define id(x) (x) DECLARE_REDUCTION_OPERATOR_1_T_RET (all,true ,&=,id,bool,bool) DECLARE_REDUCTION_OPERATOR_1_T_RET (any,false,|=,id,bool,bool) DECLARE_REDUCTION_FUNCTION_1 (maxval,a[0],max,id) DECLARE_REDUCTION_FUNCTION_1 (minval,a[0],min,id) DECLARE_REDUCTION_OPERATOR_1 (prod,1,*=,id) DECLARE_REDUCTION_OPERATOR_1 (sum,0,+=,id) DECLARE_REDUCTION_OPERATOR_2 (dot ,0,+=,*,id ) DECLARE_REDUCTION_OPERATOR_2 (hypot,0,+=,*,sqrt) /** Count the number of elements in the vector. */ template inline int count (const vect& a) PURE; template inline int count (const vect& a) { return D; } /** Return the size (number of elements) of the vector. */ template inline int size (const vect& a) CONST; template inline int size (const vect& a) { return D; } /** Return the index of the first maximum element. */ template inline int maxloc (const vect& a) PURE; template inline int maxloc (const vect& a) { assert (D>0); int r(0); for (int d=1; da[r]) r=d; return r; } /** Return the index of the first minimum element. */ template inline int minloc (const vect& a) PURE; template inline int minloc (const vect& a) { assert (D>0); int r(0); for (int d=1; d inline vect map (U (* const func)(T x), const vect& a) { vect r; for (int d=0; d inline vect zip (U (* const func)(S x, T y), const vect& a, const vect& b) { vect r; for (int d=0; d inline U fold (U (* const func)(U val, T x), U val, const vect& a) { for (int d=0; d inline U fold1 (U (* const func)(U val, T x), const vect& a) { assert (D>=1); U val = a[0]; for (int d=1; d inline vect scan0 (U (* const func)(U val, T x), U val, const vect& a) { vect r; for (int d=0; d inline vect scan1 (U (* const func)(U val, T x), U val, const vect& a) { vect r; for (int d=0; d inline size_t memoryof (vect const & a) { return a.memory(); } // Input /** Read a formatted vector from a stream. */ template inline istream& operator>> (istream& is, vect& a) { a.input(is); return is; } // Output /** Write a vector formatted to a stream. */ template inline ostream& operator<< (ostream& os, const vect& a) { a.output(os); return os; } #if 0 // Specialise explicit constructors /** Constructor for 2-element vectors from 2 elements. */ template inline vect::vect (const T& x, const T& y) PURE; template inline vect::vect (const T& x, const T& y) { elt[0]=x; elt[1]=y; } /** Constructor for 3-element vectors from 3 elements. */ vect (const T& x, const T& y, const T& z) PURE; vect (const T& x, const T& y, const T& z) { assert (D==3); elt[0]=x; elt[1]=y; elt[2]=z; } /** Constructor for 4-element vectors from 4 elements. */ vect (const T& x, const T& y, const T& z, const T& t) PURE; vect (const T& x, const T& y, const T& z, const T& t) { assert (D==4); elt[0]=x; elt[1]=y; elt[2]=z; elt[3]=t; } #endif //////////////////////////////////////////////////////////////////////////////// // Specialise some constructors for lower dimensions // These functions are declared, but never defined, so that using them // will result in a linker error template<> inline vect::vect (const int& x, const int& y) { assert(0); } template<> inline vect::vect (const int& x, const int& y) { assert(0); } template<> inline vect::vect (const int& x, const int& y, const int& z) { assert(0); } template<> inline vect::vect (const int& x, const int& y, const int& z) { assert(0); } template<> inline vect::vect (const int& x, const int& y, const int& z) { assert(0); } template<> inline vect::vect (const int& x, const int& y, const int& z, const int& t) { assert(0); } template<> inline vect::vect (const int& x, const int& y, const int& z, const int& t) { assert(0); } template<> inline vect::vect (const int& x, const int& y, const int& z, const int& t) { assert(0); } template<> inline vect::vect (const int& x, const int& y, const int& z, const int& t) { assert(0); } // Specialise for CCTK_REAL template<> inline vect& vect::operator%=(const vect& a) { for (int d=0; d<3; ++d) { elt[d]=fmod(elt[d],a[d]); if (elt[d]>a[d]*(CCTK_REAL)(1.0-1.0e-10)) elt[d]=(CCTK_REAL)0; if (elt[d] inline vect operator%(const vect& a, const vect& b) { vect r; for (int d=0; d<3; ++d) { r[d]=fmod(a[d],b[d]); if (r[d]>b[d]*(CCTK_REAL)(1.0-1.0e-10)) r[d]=(CCTK_REAL)0; if (r[d]